Ah, that makes sense. I'm using Win 7 and have a Radeon HD 4800, so quite old, but not ancient.
I'm convinced drivers are up to date, but I'll do a check and see if I find anything.
I'll make it a habit to use circles instead of points in the future. Thanks!
Search found 4 matches
- Mon Jun 10, 2013 1:25 pm
- Forum: Support and Development
- Topic: Edges of points, help me understand.
- Replies: 7
- Views: 4119
- Sun Jun 09, 2013 11:18 pm
- Forum: Support and Development
- Topic: Edges of points, help me understand.
- Replies: 7
- Views: 4119
Re: Edges of points, help me understand.
I guess that I could just change all points to circles, but for some reason small points look better than small anti-aliased circles.
I bet nobody has ever encountered this, but me, because I'm the only one using points
I bet nobody has ever encountered this, but me, because I'm the only one using points
- Sun Jun 09, 2013 10:51 pm
- Forum: Support and Development
- Topic: Edges of points, help me understand.
- Replies: 7
- Views: 4119
Re: Edges of points, help me understand.
Ok, that is helpful to know, but I don't understand why that would make points rough?
Ofcourse, here are two screenshots:
The black ball is a circle, the grey one is a point.
Here fsaa is set to 0.
And here fsaa is set to 4.
Ofcourse, here are two screenshots:
The black ball is a circle, the grey one is a point.
Here fsaa is set to 0.
And here fsaa is set to 4.
- Sun Jun 09, 2013 10:30 pm
- Forum: Support and Development
- Topic: Edges of points, help me understand.
- Replies: 7
- Views: 4119
Edges of points, help me understand.
Hello, I'm new to löve, and coding in general really, and I'm loving it. There's something I've been bothered with though... With fsaa set to 0 and pointstyle as smooth, points have soft edges. Circles have rough edges. With fsaa set to 4 and pointstyle as smooth, points have rough edges. Circles ha...