lol, it seems that every programmer has their fair share of bugs
Good to know you're still working on it though. Good luck!
Search found 23 matches
- Wed Jun 16, 2010 8:06 pm
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 163937
- Tue Jun 15, 2010 3:24 am
- Forum: Support and Development
- Topic: My tiles were flipped vertically.
- Replies: 4
- Views: 3428
My tiles were flipped vertically.
I was looking at the tutorial for how to make tile-based scrolling , and long story short, when I uploaded my tiles and started the project up, all of the my tiles were upside down! http://hosting11.imagecross.com/image-hosting-38/7676tiles.jpg I checked the forums to see if there's anything on this...
- Mon Jun 14, 2010 3:55 am
- Forum: General
- Topic: Helper/Utility Function Collection
- Replies: 10
- Views: 5432
Re: Helper/Utility Function Collection
Yeah, tuts for more advanced subjects.
- Mon Jun 14, 2010 1:58 am
- Forum: General
- Topic: Helper/Utility Function Collection
- Replies: 10
- Views: 5432
Re: Helper/Utility Function Collection
There is an examples.love for the basics of LOVE, but it would be nice to have a collection of helpful tutorials or something of that nature.
- Sun Jun 13, 2010 10:46 pm
- Forum: Games and Creations
- Topic: PedoBEar Attacks 0.2
- Replies: 8
- Views: 4655
Re: PedoBEar Attacks 0.2
Now I'm all confused and stuff.
- Sun Jun 13, 2010 9:30 pm
- Forum: Games and Creations
- Topic: PedoBEar Attacks 0.2
- Replies: 8
- Views: 4655
Re: PedoBEar Attacks 0.2
The link does lead to Anyhub.
- Sun Jun 13, 2010 9:17 pm
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 163937
Re: My Adventure Game Engine (NEW DEMO ON PAGE 18! 6/10/10)
Doesn't this mean that I will have to insert like 1,000 collision checks by hand!?!! Surely there must be an easier way?
- Sun Jun 13, 2010 3:05 am
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 163937
Re: My Adventure Game Engine (NEW DEMO ON PAGE 18! 6/10/10)
Oh, I see, what this is doing is making a virtual field that is 100 blocks across and 100 blocks high, which you can use to fill in with strings or integers which can then be used to trigger events and such. This language is already teaching me more than any other language has! Thanks, I'm going to ...
- Sun Jun 13, 2010 1:38 am
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 163937
Re: My Adventure Game Engine (NEW DEMO ON PAGE 18! 6/10/10)
[ten minutes later] :ultrashocked: :ultrashocked: :ultrashocked: I get the gist of what you're saying, but I"m going to have to learn how to make multidimensional arrays, which are either a table of some sort or something else that is probably obvious but I cannot currently understand because I...
- Sat Jun 12, 2010 9:41 pm
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 163937
Re: My Zelda style adventure engine (DEMO NOW AVAILABLE)
@ Jasoco,
What's the method behind creating the map and creating collision detection with certain tiles?
What's the method behind creating the map and creating collision detection with certain tiles?