Search found 41 matches
- Fri Dec 20, 2013 8:11 pm
- Forum: Support and Development
- Topic: Game Music Emu - how do I use it?
- Replies: 10
- Views: 8986
Re: Game Music Emu - how do I use it?
bartbes: will any of the binaries you ship have gme enabled in the future?
- Fri Dec 20, 2013 8:01 pm
- Forum: Support and Development
- Topic: Game Music Emu - how do I use it?
- Replies: 10
- Views: 8986
Re: Game Music Emu - how do I use it?
-_-
"0.9.0 Additions:
(...)
OPTIONAL: Added support for Game Music Emu".
That's all I can find about it on the wiki. I also know GME supports nsf. Don't know what they mean by optional, though. Perhaps I have to build love with some flag set..?
"0.9.0 Additions:
(...)
OPTIONAL: Added support for Game Music Emu".
That's all I can find about it on the wiki. I also know GME supports nsf. Don't know what they mean by optional, though. Perhaps I have to build love with some flag set..?
- Fri Dec 20, 2013 7:49 pm
- Forum: Support and Development
- Topic: Game Music Emu - how do I use it?
- Replies: 10
- Views: 8986
Re: Game Music Emu - how do I use it?
Well, yes, I've tried playing it like this
but then love.exe tells me
Code: Select all
function love.load()
song1 = love.audio.newSource("kim280513.nsf")
love.audio.play( song1 )
end
etc..
etc..
Code: Select all
Error
Extension "nsf" not supported
- Fri Dec 20, 2013 7:29 pm
- Forum: Support and Development
- Topic: Game Music Emu - how do I use it?
- Replies: 10
- Views: 8986
Game Music Emu - how do I use it?
Hey,
can anyone tell me how to play, say, an .nsf?
I can't find anything about GME on the wiki, other than that it's supported by 0.9.0
can anyone tell me how to play, say, an .nsf?
I can't find anything about GME on the wiki, other than that it's supported by 0.9.0
- Wed Aug 08, 2012 9:59 pm
- Forum: Libraries and Tools
- Topic: Playing Video. mjpeg decoder in pure lua. With audio!
- Replies: 23
- Views: 24532
Re: Playing Video. mjpeg decoder in pure lua. With audio!
Awesome!
Put this in loader_thread.lua:
and this in main.lua
Then the memory usage gets much lower -- 25mb
Put this in loader_thread.lua:
Code: Select all
while running do
collectgarbage("collect")
Code: Select all
function love.update(dt)
collectgarbage("collect")
- Tue Jul 31, 2012 10:10 pm
- Forum: Support and Development
- Topic: Accept input from scandinavian characters æøåäöå
- Replies: 10
- Views: 9459
Re: Accept input from scandinavian characters æøåäöå
The following gives the error "graphics.lua:1265: Decoding error: Not enough space". I've uploaded a .love containing a font with the æøå characters.. function love.load() font = love.graphics.newFont("op.ttf", 12) love.graphics.setFont(font) end function love.draw() love.graphic...
- Mon Jul 30, 2012 10:16 pm
- Forum: Support and Development
- Topic: Accept input from scandinavian characters æøåäöå
- Replies: 10
- Views: 9459
Accept input from scandinavian characters æøåäöå
Hey, when I run the example at https://love2d.org/wiki/love.keypressed, after commenting "if unicode > 31 and unicode < 127 then ..." and try to press æ, ø or å on my keyboard, the program crashes. Is it possible to make Löve accept these keys, and display them?
- Tue Jul 24, 2012 8:32 pm
- Forum: Support and Development
- Topic: What's bad about a Canvas?
- Replies: 14
- Views: 10714
Re: What's bad about a Canvas?
Could you do it like this? -- without canvas. I've supplied example images in the .love function love.load() _a = 0 love.graphics.setDefaultImageFilter("nearest", "nearest") playerImageBuffer = love.image.newImageData(32, 32) -- initialize PO2 buffer playerImageHead = love.image....
- Sun Jul 08, 2012 10:11 pm
- Forum: Libraries and Tools
- Topic: Sync to sound
- Replies: 5
- Views: 4419
Re: Sync to sound
New version :) do download the .love, as the code depends on the audio file inside. -- Synchronizing graphics to music. -- -------------------------------------- -- In order for this to work, the music you're using has to be a perfect loop, with constant intervals between beats, and no silence at th...
- Fri Jul 06, 2012 10:50 pm
- Forum: Libraries and Tools
- Topic: Sync to sound
- Replies: 5
- Views: 4419
Re: Sync to sound
Wow.. hehe
if position <= 11008 should be enough..
if position <= 11008 should be enough..