Search found 11 matches
- Sat Feb 11, 2012 6:35 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722756
Re: What's everyone working on? (tigsource inspired)
Working on a rouge-like. Love2D makes things so fast!
- Sat Dec 24, 2011 8:37 am
- Forum: Support and Development
- Topic: really basic AI
- Replies: 2
- Views: 2427
Re: really basic AI
I love your pixel art!
- Sun Oct 09, 2011 7:14 am
- Forum: General
- Topic: Indie Cookie, helping out indie devs get noticed.
- Replies: 5
- Views: 3051
Re: Indie Cookie, helping out indie devs get noticed.
*Shlap!*Someone slap me.
- Thu Oct 06, 2011 8:23 pm
- Forum: General
- Topic: Indie Cookie, helping out indie devs get noticed.
- Replies: 5
- Views: 3051
Indie Cookie, helping out indie devs get noticed.
Hey guys, I've been keeping an eye on this forum for a few months and and attempted to make some games with LOVE2D, but never made anything worth mentioning. So I've made a new website to review and help indie game developers get their games out there! Check it out! http://indiecookie.com Also if yo...
- Tue Jun 21, 2011 4:08 am
- Forum: Support and Development
- Topic: Tearing my hair out over collision
- Replies: 4
- Views: 2755
Re: Tearing my hair out over collision
thank you, that fixed my problem! You lifesaver you!
- Tue Jun 21, 2011 12:54 am
- Forum: Support and Development
- Topic: Tearing my hair out over collision
- Replies: 4
- Views: 2755
Tearing my hair out over collision
I'm trying to collide my character with a table of boxes. I'm using the box collision shown in the wiki. I can get it to work without the else statement. But when I add it, collision doesn't happen. Works but won't unCollide for i = 1, table.getn(level.boxes) do if CheckCollision(player.pos.x, playe...
- Thu Jun 16, 2011 12:23 am
- Forum: Support and Development
- Topic: Polygon Collision?
- Replies: 8
- Views: 4007
Polygon Collision?
I'm implementing a collision system into my Level editor, I have rectangle collision all done, but I can't figure out how polygon collision could possibly work. Is this built into Love2d? Is there an module or api that does this for me? or is it easy to implement that I just haven't thought of?
help!
help!
- Wed Jun 15, 2011 6:18 pm
- Forum: General
- Topic: Hello World!
- Replies: 3
- Views: 2292
Re: Hello World!
Thanks, I sure will post it for everyone to use.Are you going to post in the Projects & Demos section when complete?
- Wed Jun 15, 2011 6:05 am
- Forum: General
- Topic: Hello World!
- Replies: 3
- Views: 2292
Hello World!
Hey guys, I've been watching the Love2d project for a while, but now am really starting to love it. I just thought I'd say hi, since I'm new to the forum and working with Love and Lua for min main projects from now on. Lua is such a nice language. It's so simple. I come from a Java/C# background, co...
- Sun Jan 02, 2011 1:43 am
- Forum: Support and Development
- Topic: Moving sprite toward mouse
- Replies: 5
- Views: 3326
Re: Moving sprite toward mouse
I'm still not getting it. Whatever I do the sprite always moves in an angle, i can't get it to move toward the mouse! this is what i have: -- In load PlayerX = 400 PlayerY = 300 PlayerVel = -0.2 if love.mouse.isDown("l") then mouseX = love.mouse.getPosition(x) mouseY = love.mouse.getPositi...