Search found 4 matches
- Thu Nov 20, 2014 1:58 pm
- Forum: Support and Development
- Topic: Is roguelike a reasonable task for LOVE?
- Replies: 6
- Views: 7579
Re: Is roguelike a reasonable task for LOVE?
I working on an roguelike game and I achieved decent performance with BSP trees. I use them to query what to update and what to draw. A nice trick I do on my update is to first query the subtree that covers the screen then use it instead of using the original tree directly, as I only update dynamic ...
- Thu Nov 20, 2014 1:14 pm
- Forum: Support and Development
- Topic: LÖVE framerate stutters?
- Replies: 37
- Views: 26050
Re: LÖVE framerate stutters?
Team Viewer causes some stuttering (at least for me), even if it's only running in background. And recently I had trouble with a nvidia driver update, 344.60 I think. It caused some stuttering (on every game, not only my löve game project) when I was watching streams on twitch.tv, Also, I had screen...
- Wed Jun 05, 2013 3:26 am
- Forum: Support and Development
- Topic: Lua 5.2 and LuaJIT resume/yield issue
- Replies: 3
- Views: 5140
Re: Lua 5.2 and LuaJIT resume/yield issue
Thanks, markgo, that worked :) But I noticed that although the first code works now with loadfile in Lua 5.1 or LuaJIT (or dofile only in Lua 5.2), the second code snippet I posted only works while using Lua 5.2 or LuaJIT through love2D. The stand alone interpreter of both Lua 5.2 and LuaJIT 2.0.2 c...
- Tue Jun 04, 2013 1:21 am
- Forum: Support and Development
- Topic: Lua 5.2 and LuaJIT resume/yield issue
- Replies: 3
- Views: 5140
Lua 5.2 and LuaJIT resume/yield issue
Hi, I'm desadoc/Erivaldo from Brazil, I'm new to love2D and this is my first post here. Please forgive my english and typos ^^ Early today I wrote some code with resume/yield that didn't work. The code was +- like this: -- main.lua function love.load() local co = coroutine.create(function() dofile(&...