Search found 3 matches
- Sun Aug 11, 2013 1:35 am
- Forum: Libraries and Tools
- Topic: bump.lua - minimal collision detection lib
- Replies: 71
- Views: 46924
Re: bump.lua - minimal collision detection lib
Hi Kikito, To remove all static objects in Bump, can you simply make a huge selection. For example the width and height of the screen (perhaps 800 by 600)? Anyway... I am trying to hack a one way platform system using ATL and Bump. I found a way of getting the information of a layer of tiles and add...
- Tue Aug 06, 2013 7:06 am
- Forum: Libraries and Tools
- Topic: Advanced Tiled Collider [v0.22]
- Replies: 6
- Views: 5814
Re: Advanced Tiled Collider [v0.22]
Hi there, I'm using your 'ATC' library for a simple platformer. I had the 'tile collider' installed previously and switched to this because it should mean less work as I add levels. One thing I am wondering, is could you please help me with setting up a one way tile class that allows the player char...
- Mon Jun 03, 2013 12:04 am
- Forum: Support and Development
- Topic: Animation while moving sprite?
- Replies: 5
- Views: 4589
Re: Animation while moving sprite?
Hi just a few things in this script i don't understand... why do you write "... spritesheet = spritesheet .." within the 'player' part, within 'love.load'? why do you not declare 'spritesheet' as you do 'player' in the first line of code? i also noticed that you have commas in the wrong or...