Hmm I'd like to try the luajit FFI code, but I can't seem to find a recent luajit löve build.
Are there any builds available?
Search found 26 matches
- Sat Oct 04, 2014 1:52 pm
- Forum: Support and Development
- Topic: Windows 8 Touchscreen API implementation
- Replies: 5
- Views: 3983
- Thu Sep 25, 2014 10:22 pm
- Forum: Support and Development
- Topic: Windows 8 Touchscreen API implementation
- Replies: 5
- Views: 3983
Windows 8 Touchscreen API implementation
Hey guys,
is there any information regarding a löve interface for the touchscreen API in Windows 8?
I mean, you can use the mouse right now, but it's such a pity that I can't use this nice multi-touchscreen in my new notebook.
is there any information regarding a löve interface for the touchscreen API in Windows 8?
I mean, you can use the mouse right now, but it's such a pity that I can't use this nice multi-touchscreen in my new notebook.
- Sat Sep 15, 2012 9:12 am
- Forum: General
- Topic: Good ol' Gimp
- Replies: 19
- Views: 6296
Re: Good ol' Gimp
How did you get the pixels in GIMP to be black, thin grid? I really like GIMP but there are a few things that bother me. Like how you can't create transparency in a picture that doesn't have it already. I am not talking about semitransparent colors, I am talking about completely transparent pixels....
- Thu Aug 16, 2012 9:22 pm
- Forum: Libraries and Tools
- Topic: Physics Editor - What do you think about?
- Replies: 4
- Views: 4458
Re: Physics Editor - What do you think about?
Hah, and I thought I was the only lazy one here:
Though, your one seems much more generally usable than mine is <:
Though, your one seems much more generally usable than mine is <:
- Tue Jun 12, 2012 8:41 pm
- Forum: General
- Topic: System Language Poll
- Replies: 27
- Views: 12514
Re: System Language Poll
Code: Select all
OS: Windows 7 x64
EXPECTED: German
CTYPE: German_Germany.1252
LANG: NONE
- Sun May 20, 2012 10:11 am
- Forum: Support and Development
- Topic: A proper Rope
- Replies: 8
- Views: 5610
Re: A proper Rope
world:update(dt/3) world:update(dt/3) world:update(dt/3) That bit of code actually really helped, when using 12+ segments it still gets worse, but not as much as when not using your code, thanks for that <3 The second one did also work quite well, but I rather stay with using the linearVelocity sin...
- Fri May 18, 2012 1:25 am
- Forum: Support and Development
- Topic: A proper Rope
- Replies: 8
- Views: 5610
Re: A proper Rope
I don't know Box2D that well, but there are some things that caught my attention. Setting the mass of a dynamic body to 0 (or lower) sets the body mass to 1. This is hardcoded into Box2D. Don't set the body position every update. It seems to confuse Box2D and the simulation falls apart. The mouse j...
- Thu May 17, 2012 6:07 pm
- Forum: Support and Development
- Topic: A proper Rope
- Replies: 8
- Views: 5610
Re: A proper Rope
I remember someone else asking a similiar or the same thing. https://love2d.org/forums/viewtopic.php?f=4&t=7689 I didn't look further into it after that. Yeah, I already read it, but he hasn't a solution either. And the weird thing is, that this decreasing of the stability of joinst due to a to...
- Thu May 17, 2012 4:12 pm
- Forum: Support and Development
- Topic: A proper Rope
- Replies: 8
- Views: 5610
A proper Rope
Greetings Lövers, I've been trying to do a proper love.physics rope(not RopeJoint but a real rope) for some time now and still can't get it right. I've already read several threads about this here, but none of them really helped me. Since they aren't about my main issue: No matter what Joints I use ...
- Sun Apr 29, 2012 1:09 am
- Forum: Support and Development
- Topic: Moving an image towards a Point
- Replies: 7
- Views: 6102
Re: Moving an image towards a Point
Here, did that for you: You had to set the globals in the beginning of the code (altough I prefer setting them in love.load() ), also the bullet resetted its position everytime in love.update since you used originx and add the velocity of the bullet. Hope you'll understand it, I commented all my cha...