I see, setting love.audio.setPosition(0, 1, 0) in love.load() appears to make this work properly now.
Thanks!
Search found 22 matches
- Tue May 17, 2016 2:12 pm
- Forum: Support and Development
- Topic: [SOLVED] source:setPosition() not panning left/right channels properly?
- Replies: 3
- Views: 2465
- Tue May 17, 2016 2:02 pm
- Forum: Support and Development
- Topic: [SOLVED] source:setPosition() not panning left/right channels properly?
- Replies: 3
- Views: 2465
[SOLVED] source:setPosition() not panning left/right channels properly?
mySound:setPosition(-0.0001,0,0) audio only comes from left speaker. mySound:setPosition(0.0001,0,0) audio only comes from right speaker. No matter what value I put in, anything less than zero results in sounds only coming from the left speaker and anything greater than zero results in sounds only ...
- Sun May 15, 2016 12:52 am
- Forum: Support and Development
- Topic: [SOLVED] Controller Inputs While Window Is Unfocused?
- Replies: 2
- Views: 2330
Re: Controller Inputs While Window Is Unfocused?
This worked perfectly, thank you!slime wrote:LÖVE's APIs don't have a way to natively do this, but you can use the FFI to enable it: https://bitbucket.org/rude/love/issues/ ... t-14550714
- Sat May 14, 2016 2:50 pm
- Forum: Support and Development
- Topic: [SOLVED] Controller Inputs While Window Is Unfocused?
- Replies: 2
- Views: 2330
[SOLVED] Controller Inputs While Window Is Unfocused?
So I want to be able to detect controller buttons and hats while the window is unfocused. My game requires you to be out of focus a lot of the time consulting a separate .pdf as you play, and it looks like currently the engine cannot support this at all? I do NOT need this for keyboard, only for con...
- Tue Jul 28, 2015 5:35 pm
- Forum: Support and Development
- Topic: canvas and love.graphics.translate not functioning properly?
- Replies: 1
- Views: 2261
canvas and love.graphics.translate not functioning properly?
In love.draw() love.graphics.push() love.graphics.setCanvas(canvas) love.graphics.translate(10, 10) randomCanvas = love.graphics.newCanvas() love.graphics.setCanvas(randomCanvas) love.graphics.draw(coolImage) love.graphics.setCanvas(canvas) love.graphics.draw(randomCanvas) love.graphics.draw(coolIma...
- Sun Jun 28, 2015 4:44 am
- Forum: Support and Development
- Topic: Maintain Aspect Ratio When Resizing Window?
- Replies: 1
- Views: 2570
Maintain Aspect Ratio When Resizing Window?
I want to be able to keep the original aspect ratio of my project with a window that is resizeable.
TLFres seems really outdated and I can't get it to work. Is there any quick (or built-in) solution to this?
- Sat Mar 28, 2015 1:46 pm
- Forum: Support and Development
- Topic: framerate Stutter with vsync (with possible solution?)
- Replies: 3
- Views: 3171
Re: framerate Stutter with vsync (with possible solution?)
realtime online multiplayer with physics.
- Wed Mar 25, 2015 12:26 pm
- Forum: Support and Development
- Topic: framerate Stutter with vsync (with possible solution?)
- Replies: 3
- Views: 3171
framerate Stutter with vsync (with possible solution?)
So I've noticed that even the simplest of projects run into micro stutter (fullscreen and windowed) when vsync is on with my Windows 8 machine. I've tested projects with FRAPS to confirm this is a real issue and not something wonky with getFPS or anything. Unfortunately this is a big problem for me ...
- Wed May 28, 2014 9:38 pm
- Forum: Support and Development
- Topic: External DLL load in 0.9.1
- Replies: 0
- Views: 1748
External DLL load in 0.9.1
Hi,
I'm trying to load in a .dll in LOVE and I error out all the time. Here it is trying to load from the directory of main.lua
I found this topic, but it's dead and never really answered the problem:
viewtopic.php?f=4&t=9367
any help?
I'm trying to load in a .dll in LOVE and I error out all the time. Here it is trying to load from the directory of main.lua
Code: Select all
require("myDLL")
viewtopic.php?f=4&t=9367
any help?
- Thu Mar 06, 2014 10:41 pm
- Forum: Support and Development
- Topic: "Arcade Pad (Street Fighter IV FightPad)" with love.joystick
- Replies: 11
- Views: 8067
Re: "Arcade Pad (Street Fighter IV FightPad)" with love.joys
Just confirmed, all drivers are up to date (just updating xbox controller drivers as suggested here ). Here are some of the examples of people having trouble with Big Picture and these Madcatz sticks (although they have no problem with games themselves): link1 link2 does LOVE use the most up to date...