Search found 46 matches
- Mon Dec 21, 2015 2:03 am
- Forum: Support and Development
- Topic: Love 2d 9.0 not working
- Replies: 1
- Views: 1298
Love 2d 9.0 not working
Hi, Im on windows 7 64 bit, and ive installed love2D 9.0 both 64 and 32 bit versions, on both versions, double clicking the love.exe executable does nothing. I do not see the no game screen nothing pops up. im unable to run games aswell. However, version 8.0 32 bit works just fine. Any ideas?
- Mon Dec 23, 2013 12:38 am
- Forum: Games and Creations
- Topic: First playable demo - need testers :)
- Replies: 9
- Views: 3734
Re: First playable demo - need testers :)
Played the demo. Felt good!. A cool upgrade would be a missle vector that lets you see where you should fire. ex theres a missle coming at you and it tells you how much lead to put in.
- Sun Dec 22, 2013 10:42 pm
- Forum: Games and Creations
- Topic: 9891 on itch.io
- Replies: 32
- Views: 15702
Re: 77% off 9891 on itch.io
Good to hear. What more do you plan on adding to this?jjmafiae wrote:more directions is already in progress and collision is easy as pie to add. Thanks for the feedback, also dont watch the videos about 9891 they are all outdated.
- Sun Dec 22, 2013 10:33 pm
- Forum: Games and Creations
- Topic: 9891 on itch.io
- Replies: 32
- Views: 15702
Re: 77% off 9891 on itch.io
I think you should atleast make it so you can fire in the direction the mouse is pointing before you sell this. Add better artwork and make it so you can't just walk through buildings. I wouldn't pay 50 cents for this.
- Fri Jul 26, 2013 6:02 pm
- Forum: Games and Creations
- Topic: Need opinion on code so far (space game)
- Replies: 3
- Views: 3044
Re: Need opinion on code so far (space game)
Your code looks very well organized. I had no trouble reading and understanding it. Here are some minor suggestions: The function fireProjectile does not use dt so you don't need to pass it The projectiles' velocity is stored in dx and dy. I would rather call them vx and vy (for velocity). In my un...
- Thu Jul 25, 2013 11:57 am
- Forum: Games and Creations
- Topic: Need opinion on code so far (space game)
- Replies: 3
- Views: 3044
Need opinion on code so far (space game)
Ive been making a space combat type game in love for a while now. I would like some opinions on my code
- Thu Jul 25, 2013 2:25 am
- Forum: Games and Creations
- Topic: The Nuclear USSR [Version 7]
- Replies: 75
- Views: 21747
Re: The Nuclear USSR [Version 7]
You should probably rewrite the whole thing.
If you do, try to make flowcharts before hand and see if you can make the code faster and easier to add stuff later.
If you do, try to make flowcharts before hand and see if you can make the code faster and easier to add stuff later.
- Tue Jul 23, 2013 2:55 pm
- Forum: Games and Creations
- Topic: The Nuclear USSR [Version 7]
- Replies: 75
- Views: 21747
Re: The Nuclear USSR [Version 7]
it would take long time to change the whole bullet and weapon system, i might look at this later on this is what people expect in a top down shooter it work on this first if it was my game. thats not true, our map generation system needs loading time but i might cut it down a bit Why are you genera...
- Sun Jul 21, 2013 4:14 pm
- Forum: General
- Topic: Any commercial games made with Love?
- Replies: 16
- Views: 14224
Re: Any commercial games made with Love?
Would something like, let's say CounterStirke2D be too much for LOVE? I'm guessing not. Don't worry I'm not gonna make a CS2D clone in love, I'm just wondering. That's not a bad idea actually. But one big flaw or let's say uncharted area, of LOVE is Obfuscation. Which is generally required if you d...
- Sat Jul 20, 2013 2:47 am
- Forum: General
- Topic: Any commercial games made with Love?
- Replies: 16
- Views: 14224
Re: Any commercial games made with Love?
Would something like, lets say Counterstirke2D be too much for love? im guessing not
Dont worry im not gonna make a cs2d clone in love im just wondering.
Dont worry im not gonna make a cs2d clone in love im just wondering.