Thanks! Es file Explorer actually recognized my .love file and opened it with LÖVE, without me having to configure anything. Looks like the stock file manager for Emotion UI is just poop.cattail wrote:I use a app named "ES file Explorer"
Search found 94 matches
- Fri Dec 25, 2015 4:34 pm
- Forum: Support and Development
- Topic: How to use LÖVE for Android?
- Replies: 6
- Views: 20236
Re: How to use LÖVE for Android?
- Fri Dec 25, 2015 9:02 am
- Forum: Support and Development
- Topic: How to use LÖVE for Android?
- Replies: 6
- Views: 20236
How to use LÖVE for Android?
https://play.google.com/store/apps/details?id=org.love2d.android states This port allows you to both run and play existing LÖVE games and also to create new games directly on your mobile device! I couldn't figure out how to do any of that. If I open the app, it just shows the no game screen. I could...
- Mon Mar 23, 2015 8:07 am
- Forum: Libraries and Tools
- Topic: Love Game Maker
- Replies: 39
- Views: 27269
Re: Love Game Maker
You could take a look at ZeroBraneStudio as an example for a cross-platform GUI application written in Lua. [GitHub]
It uses wxLua as a GUI framework.
It uses wxLua as a GUI framework.
- Mon Jan 26, 2015 11:52 am
- Forum: Games and Creations
- Topic: Kilens
- Replies: 6
- Views: 6443
Re: Kilens
The score doesn't reset when you start a new game after a game over.
- Tue Jul 08, 2014 11:27 am
- Forum: LÖVE-Android
- Topic: [love-android-sdl2 port] Sienna
- Replies: 20
- Views: 26377
Re: [love-android-sdl2 port] Sienna
- I'm using an iPad 2 (1024x768 screen resolution) and the game doesn't fill up the screen correctly: menu, ingame. I only use scale-to-fill when love.system.getOS() == 'Android'. Does love.system.getOS() return 'iOS' on iOS? Anyway, I can't debug iOS specific issues, as I don't have an iOS device....
- Mon Jul 07, 2014 4:31 pm
- Forum: LÖVE-Android
- Topic: [love-android-sdl2 port] Sienna
- Replies: 20
- Views: 26377
Re: [love-android-sdl2 port] Sienna
And to append to that, running a Samsung Galaxy S4: Everything works , but the gameplay is jittery. Yeah... the game seems to be doing a draw call per tile, which is really bad on mobile. Instead, it should use a spritebatch for the background and one or two for moving stuff. The game now uses a Sp...
- Sun Jul 06, 2014 8:22 am
- Forum: LÖVE-Android
- Topic: [love-android-sdl2 port] Sienna
- Replies: 20
- Views: 26377
Re: [love-android-sdl2 port] Sienna
You made it ignore the touch release if the touch has moved since the initial press, but most touchscreens are sensitive enough that the touch will almost always move at least a little bit. I guess yours isn't? Oh, I thought he means that the love.touchreleased function isn't called at all. I'll ad...
- Sat Jul 05, 2014 5:53 pm
- Forum: LÖVE-Android
- Topic: [love-android-sdl2 port] Sienna
- Replies: 20
- Views: 26377
Re: [love-android-sdl2 port] Sienna
That is weird. I don't know why.micha wrote:It seems that the touch-release is not registered. That is why I always do the maximum height jump.
It may be a love-android-sdl2 bug?
It is registered on my system. I finished the game on my tablet without issues.
- Sat Jul 05, 2014 5:36 pm
- Forum: Support and Development
- Topic: Making a Hangman
- Replies: 8
- Views: 7430
Re: Making a Hangman
You are decreasing life for each character that does not match the guessed letter. That's not how hangman works. In hangman, if your guess hits a letter, it's revealed. If it does not hit any letters, your life decreases. local hit for letter in word:gmatch ("%a") do i = i + 1 if letter ==...
- Sat Jul 05, 2014 1:47 pm
- Forum: LÖVE-Android
- Topic: [love-android-sdl2 port] Sienna
- Replies: 20
- Views: 26377
Re: [love-android-sdl2 port] Sienna
It's going to be hard for me to test for these bugs, as the controls work fine on my 7" tablet (Huawei MediaPad 7 Youth).
The source code is on GitHub if anyone wants to help.
The source code is on GitHub if anyone wants to help.