Search found 59 matches
- Thu Jul 03, 2014 3:16 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722732
Re: What's everyone working on? (tigsource inspired)
@Roland In fact the distance formula is the manhatan distance between the current and target point, multiplied by a factor that favored the fact that the current point is aligned with the start and target point. "cross" is in fact the cross product or determinant of two vectors : current t...
- Mon Jun 30, 2014 6:28 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722732
Re: What's everyone working on? (tigsource inspired)
coding another mandelbrot set explorer ...
- Mon Jun 09, 2014 11:19 am
- Forum: General
- Topic: Collaborative Coding Horror Experiment
- Replies: 19
- Views: 8454
Re: Collaborative Coding Horror Experiment
Err ... your last modification breaks one of your rules : you have deleted existing code. The solution to avoid the remove of the line and the recreation of player instance is to add a parameter to Player, that can be nil, and is an already existing instance (we modify x and y and return) . It's cra...
- Sun Jun 08, 2014 8:19 pm
- Forum: Games and Creations
- Topic: [DEMO] Parallel worlds
- Replies: 1
- Views: 2912
[DEMO] Parallel worlds
Hello to all ! Here is a demo of several things I want to test : noise generation to generate planets & cloud basic sprite animation shader for shading collision library "HardOnCollisionner" attempt to do a small GUI Basically the demo shows some generated earth bouncing each other. Yo...
- Wed Mar 26, 2014 11:43 pm
- Forum: Libraries and Tools
- Topic: [DEMO] Noise wave explorer
- Replies: 2
- Views: 2539
Re: [DEMO] Noise wave explorer
Oups, sorry. It's in fact a collection of thingsthat I think to reuse for future games.alberto_lara wrote:I did it and... wow I feel like acid hit me.
The GUI is a quick & dirty code, it is only here to avoid a long list of key commands that I must display on the screen.
- Wed Mar 26, 2014 8:54 pm
- Forum: Libraries and Tools
- Topic: [DEMO] Noise wave explorer
- Replies: 2
- Views: 2539
[DEMO] Noise wave explorer
Hello ! At this post http://love2d.org/forums/viewtopic.php?f=5&t=77506, I have replied a small example of displaying color wave computed with the love.math.noise function. I have coded more and more and then I post this demo in a separate post. To avoid "key orgy" syndrom I've coded a...
- Sat Mar 22, 2014 11:00 pm
- Forum: Libraries and Tools
- Topic: Random Noise-y Moving Things [ADDED HEX]
- Replies: 6
- Views: 4384
Re: Random Noise-y Moving Things [ADDED MAPGEN]
Thank you Germanunkol for your feedback. I do another version of this "color points" with new display modes and choice of the number of "noise octaves" (between 1 and 4), in a "bar" that appear at the top of the widow when the mouse is near the top (as the task bar of w...
- Sat Mar 22, 2014 1:29 am
- Forum: Libraries and Tools
- Topic: Random Noise-y Moving Things [ADDED HEX]
- Replies: 6
- Views: 4384
Re: Random Noise-y Moving Things [ADDED 2 MORE]
Nice, I like it. For particles, you can place points at random, not in a grid. We need a random distribution that seems "natural" and in this case, it is a "blue noise". (https://en.wikipedia.org /wiki/Blue_noise#Blue_noise or http://www.redblobgames.com/articles/noise/introducti...
- Tue Mar 18, 2014 9:44 pm
- Forum: Libraries and Tools
- Topic: A little demo of love.math.noise function
- Replies: 5
- Views: 3594
Re: A little demo of love.math.noise function
Thank you for your feedbacks and advice. I don't think to use another dimension, thank micha, but the problem is that noise computation because slower (not so critical as for perlin noise, because simplex has been created to avoid explosion of computation time when the number of dimension increases)...
- Tue Mar 18, 2014 10:42 am
- Forum: Games and Creations
- Topic: cyberdekay (7DRL 2014)
- Replies: 5
- Views: 4412
Re: cyberdekay (7DRL 2014)
I also love the artstyle :crazy: . The game is a little hard to understand, but it's funny. The explanations are little cryptic , what I understand : program/memory slot with a lock is encrypted and the number is the number of layer. Decrypt program (only one use, else too easy I suppose) remove one...