Search found 6 matches
- Sun Oct 01, 2023 11:12 pm
- Forum: Support and Development
- Topic: Top down shooter with pseudo 3d camera?
- Replies: 1
- Views: 5046
Top down shooter with pseudo 3d camera?
Hey hey, I'm looking at making a top down shooter where things can rise from the screen (eg. helicopter or mortar) and was interested in seeing what is a good way of approaching this? The camera would always be fixed from directly above but could be fixed to different Z heights. As in player gets sh...
- Mon May 04, 2015 7:07 am
- Forum: Support and Development
- Topic: Maths questions if anyone can help a brother out
- Replies: 5
- Views: 2270
Re: Maths questions if anyone can help a brother out
Thank you both but I'm actually looking at the 45 Degree version; Like Ultima Online.
Have either of you had experience or know how or where I could learn to do that?
Have either of you had experience or know how or where I could learn to do that?
- Mon May 04, 2015 5:59 am
- Forum: Support and Development
- Topic: Maths questions if anyone can help a brother out
- Replies: 5
- Views: 2270
Maths questions if anyone can help a brother out
Hey just wondering if anyone could help me with the maths for Oblique/"Military" Projection? http://www.compuphase.com/images/axometr9.gif Like perspective view. Things such as screen x,y to grid coordinates and the other way around. Whats the best formula for both in anyone's experience? ...
- Thu May 30, 2013 6:16 am
- Forum: Support and Development
- Topic: 2D Car Physics
- Replies: 5
- Views: 3927
Re: 2D Car Physics
Haha, yep gave up on custom physics for now. Trying to mess around with love.physics now and get a good feeling car. Any tips on this? I've got it feeling almost right
- Wed May 29, 2013 5:23 am
- Forum: Support and Development
- Topic: 2D Car Physics
- Replies: 5
- Views: 3927
Re: 2D Car Physics
I've ported some of Marco Monster's code now, but cant get it to work. Heres my version of the code: function love.load() cartype = { b = 1, c = 1, wheelBase = 1 + 1, h = 1, mass = 1000, inertia = 1500, width = 1.5, length = 3.0, wheellength = 0.7, wheelwidth = 0.3 } car = { cartype = cartype, posit...
- Tue May 28, 2013 8:14 am
- Forum: Support and Development
- Topic: 2D Car Physics
- Replies: 5
- Views: 3927
2D Car Physics
Hello everyone! :awesome: This is my first post on here, but have been using Love for about 6 month on and off as a hobbyist. It's simple, fun and awesome to work with. 3D version would be nice... but hey, I just got here haha. Keep up the good work! :) Anyway, I was looking to see if someone had a ...