Search found 4 matches

by manyshotsshort
Mon Jan 06, 2014 2:12 am
Forum: Support and Development
Topic: [SOLVED] Help with map scrolling, jittery
Replies: 4
Views: 3230

Re: Help with map scrolling, jittery

Thank you all for the replies! Yes next time I will definitely paste a love file, as soon as I figure out how to make one. :) Merlin, your spot on about everything. I had just about fixed things myself by getting out the graph paper and really trying to go step by step through this. I cant seem do t...
by manyshotsshort
Sun Jan 05, 2014 5:01 pm
Forum: Support and Development
Topic: [SOLVED] Help with map scrolling, jittery
Replies: 4
Views: 3230

[SOLVED] Help with map scrolling, jittery

There are tons of things wrong with my code, but here is where I'm at. I started with one of the smooth tile scrolling tutorials, which obviously scrolled awesomely. I tried to mod it such that instead of a fixed map size, I would have endless scrolling (and world generation) and that's where things...
by manyshotsshort
Fri Jun 14, 2013 2:21 am
Forum: General
Topic: Lua/Love order of exection with callbacks
Replies: 2
Views: 1801

Re: Lua/Love order of exection with callbacks

That's exactly what I was hoping to hear. Ty for the link to love.run, makes much more sense now.
by manyshotsshort
Fri Jun 14, 2013 12:45 am
Forum: General
Topic: Lua/Love order of exection with callbacks
Replies: 2
Views: 1801

Lua/Love order of exection with callbacks

First off, totally enjoying Love and Lua, picked it up about 2 weeks ago and been busy trying soo many things. So this is probably just a Lua question mainly unless something like love.graphics does some kinda threading I don't know about yet. When my process runs, is it single threaded? I keep find...