Search found 4 matches
- Mon Jan 06, 2014 2:12 am
- Forum: Support and Development
- Topic: [SOLVED] Help with map scrolling, jittery
- Replies: 4
- Views: 3303
Re: Help with map scrolling, jittery
Thank you all for the replies! Yes next time I will definitely paste a love file, as soon as I figure out how to make one. :) Merlin, your spot on about everything. I had just about fixed things myself by getting out the graph paper and really trying to go step by step through this. I cant seem do t...
- Sun Jan 05, 2014 5:01 pm
- Forum: Support and Development
- Topic: [SOLVED] Help with map scrolling, jittery
- Replies: 4
- Views: 3303
[SOLVED] Help with map scrolling, jittery
There are tons of things wrong with my code, but here is where I'm at. I started with one of the smooth tile scrolling tutorials, which obviously scrolled awesomely. I tried to mod it such that instead of a fixed map size, I would have endless scrolling (and world generation) and that's where things...
- Fri Jun 14, 2013 2:21 am
- Forum: General
- Topic: Lua/Love order of exection with callbacks
- Replies: 2
- Views: 1843
Re: Lua/Love order of exection with callbacks
That's exactly what I was hoping to hear. Ty for the link to love.run, makes much more sense now.
- Fri Jun 14, 2013 12:45 am
- Forum: General
- Topic: Lua/Love order of exection with callbacks
- Replies: 2
- Views: 1843
Lua/Love order of exection with callbacks
First off, totally enjoying Love and Lua, picked it up about 2 weeks ago and been busy trying soo many things. So this is probably just a Lua question mainly unless something like love.graphics does some kinda threading I don't know about yet. When my process runs, is it single threaded? I keep find...