Search found 3 matches
- Sun Jul 27, 2008 11:07 am
- Forum: General
- Topic: Self-updating LÖVE
- Replies: 3
- Views: 4397
Self-updating LÖVE
So the only place you can write to with the filesystem library is the designated write-access folder for your game. But I'd like to be able to update my game code via the net, so that users don't have to update the client to keep playing on the server. Rather than have to write an Lua module to allo...
- Sun Jul 27, 2008 11:03 am
- Forum: General
- Topic: Endless LÖVE puns
- Replies: 61
- Views: 85523
Re: Endless LÖVE puns
Optional?tido wrote:An excerpt from the debian package script:
Package: love
Version: %VERSION%
Section: games
Priority: optional
[...]
Provides: love
- Sun Jul 27, 2008 10:28 am
- Forum: Support and Development
- Topic: Attempting an IRC client via Luasocket
- Replies: 5
- Views: 10825
Re: Attempting an IRC client via Luasocket
Setting the timeout to zero will give you a non-blocking socket.