Search found 34 matches
- Wed Jan 11, 2017 2:18 pm
- Forum: Games and Creations
- Topic: Loophole - 2D Puzzle Platformer
- Replies: 36
- Views: 29091
Re: Loophole - 2D Puzzle Platformer
I always liked this project. I'm looking forward to playing your next version. Good luck!
- Mon Dec 19, 2016 11:31 pm
- Forum: Support and Development
- Topic: Problem drawing triangulated non-convex polygon
- Replies: 4
- Views: 4517
Re: Problem drawing triangulated non-convex polygon
Thanks for your help and for explaining that. I've been using LÖVE since 0.8.0 and I'm still learning!
- Mon Dec 19, 2016 11:27 pm
- Forum: Support and Development
- Topic: Problem drawing triangulated non-convex polygon
- Replies: 4
- Views: 4517
Re: Problem drawing triangulated non-convex polygon
Thanks, pgimeno! That solved my problem. Much appreciated.
Just to understand, why does miter fail?
Just to understand, why does miter fail?
- Mon Dec 19, 2016 10:45 pm
- Forum: Support and Development
- Topic: Problem drawing triangulated non-convex polygon
- Replies: 4
- Views: 4517
Problem drawing triangulated non-convex polygon
I'm trying to work with concave geometries by splitting the polygons into triangles. Often, this works just fine. Sometimes, I get weird results when drawing the triangles like that line that goes out of bounds at the top right. I think this is a problem with love.graphics.polygon, but I'm not certa...
- Mon Nov 28, 2016 1:25 am
- Forum: Libraries and Tools
- Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
- Replies: 65
- Views: 138404
Re: LÖVE-Nuklear - a lightweight immediate mode GUI
Something weird is going on. I'm getting a very similar error. Error: error loading module 'nuklear' from file '/usr/local/lib/lua/5.1/nuklear.so': dlopen(/usr/local/lib/lua/5.1/nuklear.so, 6): Library not loaded: /usr/local/opt/luajit/lib/libluajit-5.1.2.dylib Referenced from: /usr/local/lib/lua/5....
- Sun Nov 27, 2016 4:04 pm
- Forum: Libraries and Tools
- Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
- Replies: 65
- Views: 138404
Re: LÖVE-Nuklear - a lightweight immediate mode GUI
Hi master both! Thank you for posting that. I'm having some trouble, though. When I click the link, the file nuklear.so.txt is downloaded. I removed the .txt making the extension .so and now I get this error. Error: error loading module 'nuklear' from file './nuklear.so': dlopen(./nuklear.so, 6): Li...
- Sat Nov 26, 2016 5:20 pm
- Forum: Libraries and Tools
- Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
- Replies: 65
- Views: 138404
Re: LÖVE-Nuklear - a lightweight immediate mode GUI
This looks very interesting to me. Has anyone compiled macOS binaries? I'm not sure how to build this on my Mac.
- Fri Feb 05, 2016 7:04 pm
- Forum: Support and Development
- Topic: For making complex physics in löve, is creating a personalized engine the only option?
- Replies: 21
- Views: 11207
Re: For making complex physics in löve, is creating a personalized engine the only option?
You might get some good ideas from kbmonkey's awesome pinball project:
viewtopic.php?f=5&t=81018&hilit=pinball
viewtopic.php?f=5&t=81018&hilit=pinball
- Fri Jan 29, 2016 3:11 am
- Forum: Support and Development
- Topic: [SOLVED] How to require a shared or dynamic library and possible bug
- Replies: 14
- Views: 10810
Re: How to require a shared or dynamic library and possible bug
You guys are great. I appreciate all your help! pgimeno, I tried adding the getRealDirectory("main.lua") result to the cpath and that worked! Thank you. bobbyjones, you're right, of course. I typically just make stuff for my own use and don't ship but I wanted to share this project with a ...
- Thu Jan 28, 2016 6:24 pm
- Forum: Support and Development
- Topic: [SOLVED] How to require a shared or dynamic library and possible bug
- Replies: 14
- Views: 10810
Re: How to require a shared or dynamic library and possible bug
Thanks, pgimeno. In the past, it worked with the .so. If I modify the package.cpath to add ?.dylib, it works from the command line, but not when dragged to the LÖVE app. Same errors as before. I do have two identical copies of LÖVE 0.10.0 (one on the desktop and one in Applications) that both fail t...