This is a decent Timers Library for beginners
Has 3 timers that can operate independent of one another.
It's rather simple and I made it in a few minutes.
I just thought I'd share.
EDIT: Ignore the example in the actual Timers script, look at the main.lua
Learn more in the .zip
Search found 26 matches
- Fri Jun 14, 2013 10:33 pm
- Forum: Libraries and Tools
- Topic: Simple Timers Kit
- Replies: 0
- Views: 1854
- Fri Jun 14, 2013 9:35 pm
- Forum: Support and Development
- Topic: Error in Collision Detection
- Replies: 3
- Views: 2369
Re: Error in Collision Detection
This doesn't do what you think it does, when a bullet hits an enemy, it removed the bullet, and then possibly the enemy, and then it checks the rest of the enemies against the same index, which was the previous bullet (or nil). Here's a simple diagram: * Test Bullet 1 against Enemy 1 * Test Bullet ...
- Fri Jun 14, 2013 9:11 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1241880
Re: Avatars: OBEY!
Ina ll honesty, when I browsed the forums after signing up, seing all the "OBEY" pictures made me think I accidentally joined some programmer cult... I was actually concerned as to what i got myself into. Don't even dare to question the allmighty Lövitron! You promised us your firstborn c...
- Fri Jun 14, 2013 9:10 pm
- Forum: Support and Development
- Topic: Error in Collision Detection
- Replies: 3
- Views: 2369
Error in Collision Detection
I'm trying to run a collision detection between an entity and a bullet but I keep getting this error: The game worked fine before I implemented the bullet Collide function, and all prior errors regarding the bulletCollide function have been resolved easily. But I am simply confused as to why this er...
- Thu Jun 13, 2013 11:54 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1241880
Re: Avatars: OBEY!
Ina ll honesty, when I browsed the forums after signing up, seing all the "OBEY" pictures made me think I accidentally joined some programmer cult... I was actually concerned as to what i got myself into.
- Thu Jun 13, 2013 11:46 pm
- Forum: Support and Development
- Topic: Game Obfuscation
- Replies: 38
- Views: 17569
Re: Game Obfuscation
You could run through your code, make 2 copies of the game, and then make all your variables and function names miscallaneous numbers and letters, and in a second copy use comments to annotate which function is which so that you may edit your 'encrypted' code with a bit more ease. Changing your vari...
- Thu Jun 13, 2013 11:42 pm
- Forum: Games and Creations
- Topic: Metanet Hunter! (1.1 is out!)
- Replies: 25
- Views: 14948
Re: Metanet Hunter (Exhibition Out!)
Very Awesome Indeed
- Thu Jun 13, 2013 11:38 pm
- Forum: Games and Creations
- Topic: Untitled game about shooting falling rectangles.
- Replies: 14
- Views: 10363
Re: Untitled game about shooting falling rectangles.
Pretty Awesome Effect
- Thu Jun 13, 2013 10:04 pm
- Forum: Support and Development
- Topic: Map collision...?
- Replies: 6
- Views: 2867
Re: Map collision...?
https://github.com/kikito/love-tile-tutorial That's where I learned tile collisions, and then once I finished that tutorial I added collions with this: (Includes Player Movement, Slowtiles, and Exit Tiles) player.height = 19 player.width = 19 collideTiles = { -- This function Dictates Wall Collision...
- Thu Jun 13, 2013 7:49 pm
- Forum: Support and Development
- Topic: [Not Solved] Bullets Collide With Entities?
- Replies: 12
- Views: 8150
Re: Bullets Collide With Entities?
I have two tables now, and both the bullets and the entities are created in similar ways, in by which they are made from objects and created using their correspond create functions. Currently the bullet goes through the enemies like their nothing, but I want to detect collisions between the bullet a...