Search found 396 matches
- Wed May 23, 2012 11:58 pm
- Forum: Games and Creations
- Topic: AppleWars (Demo)
- Replies: 0
- Views: 2292
AppleWars (Demo)
I meant to tell you guys about this a long time ago, but I forgot. I taught a class recently on programming 2-D platform video games. In that class, I used a demo game I wrote called "AppleWars". It is a terrible game, but demos tiling, sprites, bounding-box collision detection and camera ...
- Sat Apr 14, 2012 11:46 pm
- Forum: General
- Topic: DRM distribution (yeurgh!).. but how?
- Replies: 9
- Views: 7194
Re: DRM distribution (yeurgh!).. but how?
I believe that you only need to use Steamworks if you plan on implementing achievements/multiplayer through Steam. DRM is implemented where each binary is custom-built for each user with code that prevents it from running on the wrong accounts or some such, IIRC, which means you might, like, have to...
- Sun Sep 12, 2010 3:50 am
- Forum: Support and Development
- Topic: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
- Replies: 32
- Views: 11714
Re: Can't install in Ubuntu 10.10
ROFLRobin wrote:Oh, boy. The excitement is killing me. [c olor=#D0FFFF]Or it might just be Luiji getting off-topic again...[/color]
*Goes to bathroom and cries.*
- Sun Sep 12, 2010 3:45 am
- Forum: General
- Topic: Oh Hey, Thanks Apple
- Replies: 13
- Views: 5882
Re: Oh Hey, Thanks Apple
Mouse mapping is how Allegro does it and it works quite well.
- Sat Sep 11, 2010 6:47 pm
- Forum: General
- Topic: Oh Hey, Thanks Apple
- Replies: 13
- Views: 5882
Re: Oh Hey, Thanks Apple
As other engines do, we should map love.mouse as taking each extra finger as a different mouse button. (Based on order of clicks not on some weird finger type detector.)
- Mon Sep 06, 2010 6:43 pm
- Forum: Games and Creations
- Topic: "Terus" project (tech demo 2)
- Replies: 38
- Views: 23086
Re: "Terus" project teaser (new vid and pics)
Looks pretty cool.
- Sun Sep 05, 2010 10:09 pm
- Forum: Libraries and Tools
- Topic: My own action adventure engine
- Replies: 61
- Views: 30446
Re: Action adventure game map test
You know, you could have your player get bigger at certain points (sort of like Mario but in a lesser extent) so that certain paths can only be taken when small. You could have some sort of shrinking totem or something.
- Sun Sep 05, 2010 10:05 pm
- Forum: Support and Development
- Topic: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
- Replies: 32
- Views: 11714
Re: Can't install in Ubuntu 10.10
NEXT TWO WEEKS!? YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA--*takes a moment to breathe*--AAAAAAAAAAAAAAAAAAAA...
- Sun Sep 05, 2010 5:01 pm
- Forum: Libraries and Tools
- Topic: My own action adventure engine
- Replies: 61
- Views: 30446
Re: Action adventure game map test
You should have it so that characters when pushing against the wall in a certain range for a doorway it slides them into it so nobody gets frustrated. I think Jasaco's RPG engine thing does that, now, so you might want to check it out and steel some code.
- Fri Sep 03, 2010 10:59 pm
- Forum: Support and Development
- Topic: Blank Images
- Replies: 7
- Views: 4061
Re: Blank Images
This bug is REALLY annoying. Maybe LOVE should autopad graphics. In fact, I'm going to post a feature request!