Search found 11 matches
- Mon Feb 03, 2014 1:27 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 521034
Re: love-android-sdl2 (native, 0.9.0)
@fysx I will mention though, it might be a nice feature to have a way to turn the orientation via Lua in Love, but I wouldn't consider this a high priority considering there are already three orientation modes (portrait, landscape and auto). It's very easy to implement in the love.mobile module. Ma...
- Wed Jan 29, 2014 6:02 pm
- Forum: Ports
- Topic: HÖVE (cross-platform Love2D) is out now!
- Replies: 15
- Views: 27390
Re: HÖVE (cross-platform Love2D) is out now!
You need help, dude.ManInBlackSweater wrote: ... the project that I’ve been working hard for past weeks...
I see a lot of things to implement.
Maybe I can help with the love.physics module.// Don't you dare doing this.
I hope my Haxe's skills haven't disappeared...
- Tue Jan 28, 2014 5:53 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838093
Re: Simple Tiled Implementation - STI v0.6.11
My shit game uses STI too. http://globalgamejam.org/2014/games/nice-guys-finish-last You may notice a problem when moving (translate) the camera. The Tiles are "separated". I've the same issue with MOAI. http://getmoai.com/forums/white-lines-rendering-between-tilemap-borders-t502/ Good luc...
- Mon Jan 27, 2014 9:12 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 521034
Re: love-android-sdl2 (native, 0.9.0)
I don't know any except the final size of the APK file when you build for both armeabiv and armeabiv7 archs.jjmafiae wrote:Are there any known unoptimized spots in this android port?
- Mon Jan 27, 2014 7:40 pm
- Forum: Ports
- Topic: HÖVE (cross-platform Love2D) is out now!
- Replies: 15
- Views: 27390
- Mon Jan 27, 2014 3:43 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 521034
Re: love-android-sdl2 (native, 0.9.0)
Aperantly the Android API has gesture detection built in, can you guys check if you can implement something like this ? SDL has a similar thing with its "dollar gesture" API, but I haven't looked into implementing that yet - partly because it seems a little 'heavy'. Yeah, when you think a...
- Mon Jan 27, 2014 2:10 pm
- Forum: General
- Topic: The Global Game Jam
- Replies: 23
- Views: 11733
Re: The Global Game Jam
Sorry, I know it was very difficult.master both wrote:Damn, I literally live 5 blocks away the guys that did "Nice Guys Finish Last", if only i would knew...
- Fri Jan 24, 2014 12:23 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 521034
Re: love-android-sdl2 (native, 0.9.0)
That's awesome!josefnpat wrote:I ported my 0H Game jam game, "Don't Wake the Girlfriend" to android with this!
- Thu Jan 23, 2014 2:13 am
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 521034
Re: love-android-sdl2 (native, 0.9.0)
I made a script to deploy your app without install the .apk again.
Code: Select all
#!/bin/sh
INTENT="org.love2d.android/.GameActivity"
# copy the files
adb push . /sdcard/lovegame
# restart the application
adb shell am start -S -n $INTENT
- Thu Jan 23, 2014 1:40 am
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 521034
Re: love-android-sdl2 (native, 0.9.0)
1,2,3 Axis should be x,y,z the problem is that I get 0 on all of them exept 1, 1 flickers a lot between 0 and a random number. It's a problem when SDL try to read from a non initialized float array. I made a commit which apparently fixes this problem. https://bitbucket.org/tangerinagames/love-andro...