How the fuck do you like a post
man this is very well done, I love it.
Did you make this in 48h?
Search found 52 matches
- Wed Apr 30, 2014 7:57 am
- Forum: Games and Creations
- Topic: [LD29] Mayoran
- Replies: 3
- Views: 2766
- Thu Mar 27, 2014 10:23 am
- Forum: Support and Development
- Topic: Bullet collision??
- Replies: 18
- Views: 8734
Re: Bullet collision??
Well I bet not concidering it doesn't got an angle as parameterAzhukar wrote: I suspect that doesn't work for rotated rectangles.
- Mon Mar 24, 2014 9:44 pm
- Forum: Support and Development
- Topic: Bullet collision??
- Replies: 18
- Views: 8734
Re: Bullet collision??
Your code works as expected and will probably be used. I will though want to know how to effectively getting the intersection point for maybe a more precise project. But I think I will leave that to another day.micha wrote:--snip--
- Mon Mar 24, 2014 9:10 pm
- Forum: Support and Development
- Topic: Bullet collision??
- Replies: 18
- Views: 8734
Re: Bullet collision??
--snip-- Just a small question, do you prefer using vectors or normal coordinates when using love2d? Or is there no difference? I really dislike people like you that just look down on everyone on the internet. Idk what to reply, I'll go try learn about vectors now and hopefully you can help me at t...
- Mon Mar 24, 2014 9:03 pm
- Forum: Support and Development
- Topic: Bullet collision??
- Replies: 18
- Views: 8734
Re: Bullet collision??
Yea you know what f this, I am taking help from another source, not someone like you that just sends a link he got from his google results. I can tell you're going to get far in this endeavor. Just because you're 16 doesn't mean you have to act like it, have patience and try to read through it. I r...
- Mon Mar 24, 2014 8:58 pm
- Forum: Support and Development
- Topic: Bullet collision??
- Replies: 18
- Views: 8734
Re: Bullet collision??
please explain what they mean with all the Ax B*s Xasgaege whatev If you intend to do anything at all with such collisions you need to have a basic understanding of (vector) math. http://www.mathsisfun.com/algebra/vectors.html Yea you know what f this, I am taking help from another source, not some...
- Mon Mar 24, 2014 8:47 pm
- Forum: Support and Development
- Topic: Bullet collision??
- Replies: 18
- Views: 8734
Re: Bullet collision??
Your bullet is not a point. The bullet is actually a vector with length being the velocity. To get the point of impact you can use line/line intersection . What do you mean my bullet is not a point? In my example .love file I only have two points just to mark the bullet and where its potentially go...
- Mon Mar 24, 2014 8:11 pm
- Forum: Support and Development
- Topic: Bullet collision??
- Replies: 18
- Views: 8734
Bullet collision??
I bet this has been asked a lot of times so I am sorry in that case. Anyways; bullet collision! I am struggling hard at getting a good bullet collision code together and I have not yet found someone who has already a good solution I could either steal or port. Basically the problem: Bullet goes from...
- Sat Mar 01, 2014 1:26 pm
- Forum: Support and Development
- Topic: Aiming guideline?
- Replies: 4
- Views: 2453
Re: Aiming guideline?
Somewhere in your code you have a function that simulates the bullet for one frame (with dt). Put this into a loop (within one frame) to simulate multiple frames. That way you can for example predict the position of the bullet after one second, after two seconds and so on. Use these points to draw ...
- Fri Feb 28, 2014 2:17 pm
- Forum: Support and Development
- Topic: Aiming guideline?
- Replies: 4
- Views: 2453
Re: Aiming guideline?
That depends a bit on how you made the bullet. Also you should post questions and "help me" stuff in the "Support and Development" Sub forum and not in "General". the projectiles will vary in speed, damage, and size/design, but i think only speed is relevant to this qu...