Search found 2 matches
- Sat May 15, 2010 11:30 pm
- Forum: General
- Topic: Managing animation state transitions
- Replies: 11
- Views: 8049
Re: Managing animation state transitions
ah. if there is an anvil on his head and he jumps, you can probably just skip a bunch of middle frames and cut the time between leap and land, so that he is jumping as though there is an anvil on his head. whatever it is you're going for, try out methods with the least work first, and see if they wo...
- Fri May 14, 2010 12:36 am
- Forum: General
- Topic: Managing animation state transitions
- Replies: 11
- Views: 8049
Re: Managing animation state transitions
if the running jump is different from the standing jump (the jump in the illustration looks specific to running), you should be okay, since the forward momentum carried through the action would be frictive enough to suspend disbelief. if you don't want to use the code sample above, at least. by the ...