Search found 13 matches
- Fri Aug 02, 2013 5:16 pm
- Forum: Libraries and Tools
- Topic: Debug - A whole new way of debugging your game
- Replies: 106
- Views: 99025
Re: Debug - A whole new way of debugging your game
Thanks for the unofficial update ! Here a little bug I found. When I don't use a custom font, ex: require 'lovedebug' function love.load() end function love.update(dt) end function love.draw() end I get : lovedebug.lua:175: Incorrect parameter type: expected userdata. in function 'setFont' I fixed i...
- Fri Aug 02, 2013 12:44 pm
- Forum: Support and Development
- Topic: love.filesystem.getWorkingDirectory returns user directory
- Replies: 9
- Views: 5484
Re: love.filesystem.getWorkingDirectory returns user directo
I think you should be able to access files which are in the same folder as your .love with io
- Fri Aug 02, 2013 11:37 am
- Forum: Libraries and Tools
- Topic: xboxlove - Xbox360 Controller module
- Replies: 44
- Views: 26248
Re: xboxlove - Xbox360 Controller module
Pretty darn neato. Very useful. You're amazing. Could you maybe make a single "xboxlove:init()" function that we could just call easily from the start. I look at the source of your demo.love and I'm not completely sure which code I need and which is just for the app. And I read the method...
- Thu Aug 01, 2013 7:36 pm
- Forum: Libraries and Tools
- Topic: xboxlove - Xbox360 Controller module
- Replies: 44
- Views: 26248
Re: xboxlove - Xbox360 Controller module
I edited the first post.
Start and Back should not be switched now and each triggers have his own value (the global one stay).
So we can choose if OSX users will be able to use both triggers at the same time or not.
Start and Back should not be switched now and each triggers have his own value (the global one stay).
So we can choose if OSX users will be able to use both triggers at the same time or not.
- Wed Jul 31, 2013 11:38 am
- Forum: Libraries and Tools
- Topic: xboxlove - Xbox360 Controller module
- Replies: 44
- Views: 26248
Re: xboxlove - Xbox360 Controller module
Thanks you ! I think ball are for this kind of controllers : http://lh3.ggpht.com/_hwrLOwHkriE/TSknUSL4OkI/AAAAAAAAAA0/VwAf5TLDtVQ/s320/DSC_0067.JPG I don't know either, why we can't use both triggers on windows... I thinks, I gonna add the home button (even if it will be unusable on windows) and st...
- Mon Jul 29, 2013 11:46 pm
- Forum: Libraries and Tools
- Topic: xboxlove - Xbox360 Controller module
- Replies: 44
- Views: 26248
Re: xboxlove - Xbox360 Controller module
I added a method to bind a function to an input.
Edit : It wasn't a really good idea this function
Edit : It wasn't a really good idea this function
- Mon Jul 29, 2013 6:47 pm
- Forum: Support and Development
- Topic: Audio Issue :I
- Replies: 4
- Views: 2650
Re: Audio Issue :I
I add collectCoinBgm:rewind() before the collectCoinBgm:play() and it's work fine.
- Mon Jul 29, 2013 11:34 am
- Forum: Libraries and Tools
- Topic: xboxlove - Xbox360 Controller module
- Replies: 44
- Views: 26248
Re: xboxlove - Xbox360 Controller module
It's look like that, on Mac, the axes are shuffled and the Dpad is recognize as buttons.
Run the .love linked, it's will show how the controller is mapped.
Run the .love linked, it's will show how the controller is mapped.
- Sun Jul 28, 2013 9:08 pm
- Forum: Libraries and Tools
- Topic: xboxlove - Xbox360 Controller module
- Replies: 44
- Views: 26248
- Sun Jul 28, 2013 9:06 pm
- Forum: Games and Creations
- Topic: Sound Stealth Update
- Replies: 8
- Views: 5314
Re: Sound Stealth Update
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