I want use complex shapes with the 2D physics engina that love2d has, right now I onlu can use simple shapes like a circle or a square. I want to draw something like a hand in an image and when it loads the engine has to detect the shape of the object.
Is this easely achiavable?
Search found 6 matches
- Fri Nov 13, 2015 4:57 pm
- Forum: Support and Development
- Topic: How to detect from an image the shape for an physic object?
- Replies: 3
- Views: 2210
- Sun May 04, 2014 4:26 pm
- Forum: Libraries and Tools
- Topic: YESno - My first attempt as an indie game developer
- Replies: 6
- Views: 3272
Re: YESno - My first attempt as an indie game developer
Yeah, I agree with your comments. I have to work and study a lot more. Thanks for your opinions.
- Sun May 04, 2014 12:44 am
- Forum: Libraries and Tools
- Topic: YESno - My first attempt as an indie game developer
- Replies: 6
- Views: 3272
YESno - My first attempt as an indie game developer
I'm developing an indie game right now using LÖVE
This is the trailer https://www.youtube.com/watch?v=iT-l8QT-MpE
I also want to left my job so I decided to start a crowfunding campaing…
https://www.indiegogo.com/projects/yesno/
This is the trailer https://www.youtube.com/watch?v=iT-l8QT-MpE
I also want to left my job so I decided to start a crowfunding campaing…
https://www.indiegogo.com/projects/yesno/
- Thu May 16, 2013 10:01 pm
- Forum: Support and Development
- Topic: What is the best way?
- Replies: 6
- Views: 3173
Re: What is the best way?
thanks!
- Thu May 16, 2013 9:15 pm
- Forum: Support and Development
- Topic: What is the best way?
- Replies: 6
- Views: 3173
Re: What is the best way?
I want to reduce the number of needed lines and use a switch statement, I don't know how to make it in LUA...
- Thu May 16, 2013 5:00 pm
- Forum: Support and Development
- Topic: What is the best way?
- Replies: 6
- Views: 3173
What is the best way?
I want to optimize this code but I don´t know very much lua, what I should do? :roll: function background.draw() if player.actual_level == 0 then love.graphics.setColor(52,73,94,255) love.graphics.rectangle("fill", 0, roof, 1280, 720) love.graphics.setColor(243, 156, 18, background.alpha) ...