Search found 550 matches
- Sun Nov 19, 2017 10:54 pm
- Forum: Support and Development
- Topic: [Linux - KDE neon]LOVE Does Strange Things to KWin
- Replies: 4
- Views: 6004
Re: [Linux - KDE neon]LOVE Does Strange Things to KWin
I'm pretty sure the compositor is built into KWin from what I can tell. Any settings for the compositor are located in the settings for KWin. That said, I'm really not an expert on this stuff. I just have a basic knowledge of this from looking up why stuff breaks/how to do certain things and picking...
- Sun Nov 19, 2017 4:42 pm
- Forum: Support and Development
- Topic: [Linux - KDE neon]LOVE Does Strange Things to KWin
- Replies: 4
- Views: 6004
[Linux - KDE neon]LOVE Does Strange Things to KWin
Whenever LOVE is run, my window manager, my KWin window manager freaks out. The shadows for my KDE panels disappear, as do my wobbly windows (I miss compiz, okay?) and everything just all around functions strangely. There's lot's of tearing, strange gaps between windows, and whenever I use the snap ...
- Thu Jul 23, 2015 9:05 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838011
Re: Simple Tiled Implementation - STI v0.9.8
Sorry for yet another question, but I'm having another issue with STI. Again, still using Ubuntu 15.04, still using the latest stable version of Tiled 0.12.3, still using the latest version of STI. The latest tiled Nightly doesn't work. So, I'm getting a problem where some tile objects aren't collid...
- Tue Jul 21, 2015 2:24 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838011
Re: Simple Tiled Implementation - STI v0.9.8
I ran the latest stable build of 0.12.3 and the game runs totally fine, so it's either a nightly bug inside of Tiled or it's an STI incompatibility. I guess that's why they're nightlies
- Thu Jul 16, 2015 7:13 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838011
Re: Simple Tiled Implementation - STI v0.9.8
I'm getting an error with the latest daily build of Tiled on Ubuntu 15.04 and the latest version of STI. I hadn't gotten this error since before I installed Tiled on my fresh build of 15.04. After I added about 3 tiles to my map, and re-exported to a Lua file, I got the error. If I remove those tile...
- Tue Jul 14, 2015 6:14 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838011
Re: Simple Tiled Implementation - STI v0.9.8
Had a brief look through the thread, and I couldn't find any information on how to do this. Maybe I'm just blind, but I couldn't find this in the documentation either, and it just seems like something really basic and something that should be easy to do. Anyway, how do I loop through all the tiles i...
- Tue Jul 14, 2015 4:52 pm
- Forum: Games and Creations
- Topic: Dim Jump - My fun little game
- Replies: 15
- Views: 11850
Re: Dim Jump - My fun little game
460 deaths, made it to level 11. Really, really fun game! Any chance of a mobile port? I would definitely play this on my Nexus 6, just saying
Anyway, really, really well done. Love the game. Open Source? Bonus points!
Anyway, really, really well done. Love the game. Open Source? Bonus points!
- Tue Jul 07, 2015 9:52 pm
- Forum: Support and Development
- Topic: credits keep crashing
- Replies: 3
- Views: 3860
Re: credits keep crashing
sorry for bothering you I figured it out The for loop in the credits menu was causing the problem. I fixed it using a simple gamestate variable, to replace your title variable. Here's the code anyway: main.lua: require('credits') gamestate = 'title' function love.load() --backgroundImg = love.graph...
- Tue Jul 07, 2015 9:38 pm
- Forum: Support and Development
- Topic: credits keep crashing
- Replies: 3
- Views: 3860
Re: credits keep crashing
Whoops, seems like we need some assets, first. font1.ttf, font2.ttf and background.png
I'll work on finding a solution and edit this post if I find one, but could you please upload some assets? You could zip the files and just upload the archive to the forums or Google Drive or something.
I'll work on finding a solution and edit this post if I find one, but could you please upload some assets? You could zip the files and just upload the archive to the forums or Google Drive or something.
- Tue Jul 07, 2015 5:44 pm
- Forum: Support and Development
- Topic: Strange physics collision using STI?
- Replies: 4
- Views: 4722
Strange physics collision using STI?
I'm using the STI module in order to load my tile maps and set up physics world collision. For some reason, the player will randomly collide with one of the tiles. If he moves up a bit, he can get past it, so it's not like it's the tile in front of him. It also occurs inconsistently. For instance, w...