Search found 3 matches
- Wed Aug 21, 2013 10:28 pm
- Forum: Libraries and Tools
- Topic: Simple Entity Component System
- Replies: 6
- Views: 8191
Re: Simple Entity Component System
Huh. Never heard of the entity system pattern, but it sounds almost exactly like an MVC framework pattern. But for games. Neat. It's a bit like MVC but I think that one important aspect is that game objects are all generic. You never really define what a player is explicitly, you just add the right...
- Sun Aug 18, 2013 10:06 pm
- Forum: Libraries and Tools
- Topic: Simple Entity Component System
- Replies: 6
- Views: 8191
Re: Simple Entity Component System
Ah, I didn't see that. Thinking of the name is the hardest part.Davidobot wrote:Great library, but you should change the name: <a href="http://www.love2d.org/wiki/Simple_Educa ... _System</a>
- Sun Aug 18, 2013 1:08 am
- Forum: Libraries and Tools
- Topic: Simple Entity Component System
- Replies: 6
- Views: 8191
Simple Entity Component System
Simple Entity Component System (SECS) is an entity component system for general game development, but designed with LOVE2D in mind. If you're unfamiliar with the concept, check out these links for more information: http://t-machine.org/index.php/2007/11/11/entity-systems-are-the-future-of-mmog-devel...