Search found 533 matches
- Mon Jun 13, 2022 2:47 pm
- Forum: Support and Development
- Topic: Optimize tile-based collision boxes to lines
- Replies: 5
- Views: 4128
Re: Optimize tile-based collision boxes to lines
Well, here it is. I've actually kept the units as tiles for simplicity, and transformed them when rendering. --[[ love.graphics.setDefaultFilter("nearest", "nearest") love.graphics.setLineStyle("rough") local window_width, window_height = love.graphics.getDimensions() ...
- Fri Jun 10, 2022 5:33 pm
- Forum: Support and Development
- Topic: Optimize tile-based collision boxes to lines
- Replies: 5
- Views: 4128
Re: Optimize tile-based collision boxes to lines
Thanks, you guys are great! I think this tutorial I saw recently might be of help: ... It shows how to to convert a tile map to geometry (around the 7 minute mark). The video seems promising, but I see a couple potential issues with the slope stuff already... I have to try some things out first I gu...
- Fri Jun 10, 2022 11:10 am
- Forum: Support and Development
- Topic: Optimize tile-based collision boxes to lines
- Replies: 5
- Views: 4128
Optimize tile-based collision boxes to lines
Hello everyone, long time no see. I'm currently looking for options to optimize collision handling in tile-based levels for a project of mine. Please note: I just lost 2 hours of writing a detailed post about this because for some reason I was logged on, then tried to preview the post, had to log in...
- Sat May 07, 2022 7:30 pm
- Forum: Support and Development
- Topic: [SOLVED][kde/x11][ running love program causes graphical glitches, removes window transparency
- Replies: 3
- Views: 2999
Re: [kde/x11][ running love program causes graphical glitches, removes window transparency
As a workaround you can uncheck the marked checkbox in the display settings, under "Compositor" (sorry for german langauage and the error message :D). It will stop apps from disabling the compositing in general. This is done to save resources while i.e playing a game. https://love2d.org/im...
- Wed Nov 24, 2021 8:19 pm
- Forum: Games and Creations
- Topic: Volcano Star - simple sandbox game
- Replies: 10
- Views: 14506
Re: Volcano Star - simple sandbox game
Honestly the way you manage mobs with tags and the way you add them to the table is somewhat mind blowing to me, especially because I really didn't know you can do this: self.mobs[mob] = mob.id or self.next_id (like adding the mob table as key (?) and set the actual value to something else like an i...
- Sat Nov 20, 2021 8:56 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722490
Re: What's everyone working on? (tigsource inspired)
I've been working on a little jigsaw puzzle...game? I'm not sure if game is the right word for jigsaw puzzles, but here we are. At this point all the necessary bits work as they should for a first demo release, but I still need to polish a bit and whip up some proper puzzles instead of test images:...
- Wed Nov 17, 2021 10:06 pm
- Forum: General
- Topic: Gifs or Webm
- Replies: 10
- Views: 13092
Re: Gifs or Webm
& btw, for linux users there is a great, simple open-source tool to record gif, webm or mp4 videos called peek. can't recommend it enough.
- Tue Nov 09, 2021 8:25 pm
- Forum: General
- Topic: Mars Lander. Any collaborators? Noobs welcome.
- Replies: 137
- Views: 117154
Re: Mars Lander. Any collaborators? Noobs welcome.
Multiplayer and collision detection are the 2 biggest areas that are unfamiliar to me. And it's not a hurdle I can't overcome - it's more an issue of time. Understandable. Well multiplayer is something I'm not really interested in and collision detection also still is an issue for me. Good thing is...
- Mon Nov 08, 2021 9:20 pm
- Forum: General
- Topic: Mars Lander. Any collaborators? Noobs welcome.
- Replies: 137
- Views: 117154
Re: Mars Lander. Any collaborators? Noobs welcome.
Also, it's been pushing into areas I'm less familiar with, so there's been less accessible to me. Would you mind sharing what areas you mean by that? I feel like I'm a big reason for pushing many recent structural changes in the code since I joined and if any of this is holding you back I'd like to...
- Tue Nov 02, 2021 6:37 pm
- Forum: General
- Topic: Mars Lander. Any collaborators? Noobs welcome.
- Replies: 137
- Views: 117154
Re: Mars Lander. Any collaborators? Noobs welcome.
I made an asset-loader tool to get rid of some clutter in the source code like: garrImages[1] = love.graphics.newImage("/Assets/tower.png") garrImages[2] = love.graphics.newImage("/Assets/gastank1.png") garrImages[3] = love.graphics.newImage("/Assets/Background-4.png") ...