Search found 11 matches
- Wed May 15, 2013 3:19 am
- Forum: General
- Topic: Unicorn sprites
- Replies: 2
- Views: 2213
- Sat May 04, 2013 5:17 pm
- Forum: Support and Development
- Topic: A function/tables question(I think?)
- Replies: 7
- Views: 7598
Re: A function/tables question(I think?)
so.. yeah it's kinda of a mess haha I was trying to follow what you were addign to the table there and it got really jumbled around.. I think what you should do is go look into "class" making in lua. If you'd like you could take a look at my little ball example. The class.lua file is somet...
- Sat May 04, 2013 5:12 pm
- Forum: Support and Development
- Topic: love.graphics.newQuad not so slow?
- Replies: 4
- Views: 2112
Re: love.graphics.newQuad not so slow?
Well i'm not sure of the specifics but I left it running for about 45 minutes on my computer, came back and the framerate had dropped from around 980 to between 930 and 940. So something might be slowly slowly bogging it down but idk if that's big enough to really consider
- Sat May 04, 2013 5:26 am
- Forum: Support and Development
- Topic: Perlin Noise
- Replies: 7
- Views: 3840
Re: Perlin Noise
Do you understand what perlin noise is? If not here is the wiki: http://en.wikipedia.org/wiki/Perlin_noise If you do then let me say this. Perlin noise is often used for terrain generation and usually works best for something that is 3d so you can calculate the height and stuff. However there are so...
- Sat May 04, 2013 5:14 am
- Forum: Support and Development
- Topic: Circle-Rectangle Collision Detection
- Replies: 6
- Views: 7815
Re: Circle-Rectangle Collision Detection
HOLD UP! I just had a wonderful idea! haha I still suggest most of what I said in the last post, however I just thought of an idea of how you could do a simple hack for rectangle vs circle collision. I beleive this should work in most (if not all) cases and is really simple to check. All you need to...
- Sat May 04, 2013 5:03 am
- Forum: Support and Development
- Topic: Circle-Rectangle Collision Detection
- Replies: 6
- Views: 7815
Re: Circle-Rectangle Collision Detection
So I don't actually have an exact answer for you but I wanna say one thing. Precise circle vs rectangle collision is A LOT of work and frankly usually isn't useful for how computer intensive it is going to be, especially for something like a bullet that will probably have many of on the screen, and ...
- Fri May 03, 2013 9:16 pm
- Forum: Support and Development
- Topic: player disappear after switching gamestate
- Replies: 2
- Views: 2322
Re: player disappear after switching gamestate
Alright so I found the root of the problem but being so new to lua I'm not sure exactly how to fix it. Essentially what is happening is when you return to the room the entity that is created is just a generic entity. Or at least the generic entity draw function is getting called. If you put somethin...
- Fri May 03, 2013 5:58 am
- Forum: General
- Topic: I'm new! :) -stampede247
- Replies: 2
- Views: 2125
Re: I'm new! :) -stampede247
Sweet!! That explains so much haha
- Fri May 03, 2013 4:43 am
- Forum: General
- Topic: I'm new! :) -stampede247
- Replies: 2
- Views: 2125
I'm new! :) -stampede247
Not sure if there was another section I should post this in but I couldn't find it... Anyways thought I might post a topic to introduce myself since I'm probably going to be using this forum for a while. I am new to the Love community and I'd love to meet some of the people here. My name is stampede...
- Fri May 03, 2013 4:32 am
- Forum: Support and Development
- Topic: Framerate Drop [Solved]
- Replies: 3
- Views: 3239
Re: Framerate Drop
Alright thanks for the suggestions guys! I did some research, found a program to monitor what was using my gpu randomly and it turned out to be dwm. So it really had nothing to do with Love at all haha it just increased the gpu enough that the spikes would then cause lag. Anyways I got it fixed :) N...