Search found 8 matches
- Wed May 12, 2010 11:41 pm
- Forum: Support and Development
- Topic: Joint Destruction
- Replies: 6
- Views: 3493
Re: Joint Destruction
Here is a patch (it's an hg bundle; you should be able to just hg pull from it):
. I added Joint:get/setData, which gets passed to the new fifth callback of World:setCallbacks when Box2d gives a joint destruction notification.- Thu May 06, 2010 12:22 pm
- Forum: Support and Development
- Topic: Joint Destruction
- Replies: 6
- Views: 3493
Re: Joint Destruction
Took the time to look through the source; it's not there. It shouldn't be to hard to add, would it work if I did it myself and submitted a patch?
- Thu May 06, 2010 3:00 am
- Forum: Support and Development
- Topic: Joint Destruction
- Replies: 6
- Views: 3493
Re: Joint Destruction
That would be a significant waste of time when Box2D can already tell you this. I was just wondering if I was missing something in the documentation.
- Wed May 05, 2010 11:17 pm
- Forum: Support and Development
- Topic: Subdirectories in .love Files
- Replies: 10
- Views: 5139
Re: Subdirectories in .love Files
Yeah, I'll go with slashes for now. I'm posting a bug report.
- Wed May 05, 2010 10:41 pm
- Forum: Support and Development
- Topic: Subdirectories in .love Files
- Replies: 10
- Views: 5139
Re: Subdirectories in .love Files
Thanks for the help, everyone. Switched to dots for aesthetic purposes, but that wasn't the problem. In main.lua, require("world.init") works (although it would be nice if require("world") checked for "world.init" by default like Lua; should I submit that as a feature r...
- Wed May 05, 2010 5:51 pm
- Forum: Support and Development
- Topic: Subdirectories in .love Files
- Replies: 10
- Views: 5139
Re: Subdirectories in .love Files
I checked the case already; here's the .love file:
- Wed May 05, 2010 3:10 pm
- Forum: Support and Development
- Topic: Joint Destruction
- Replies: 6
- Views: 3493
Joint Destruction
Box2D takes callbacks for when joints are destroyed. Unless I'm missing something, LOVE doesn't give you a way to access this. I have a structure that should be destroyed when the joint breaks, but I can't find a way to do this.
- Wed May 05, 2010 1:56 pm
- Forum: Support and Development
- Topic: Subdirectories in .love Files
- Replies: 10
- Views: 5139
Subdirectories in .love Files
My game is big enough that I started organizing it into subdirectories. It works just fine in a directory, but once I zip it into a .love file "require("subdir/something")" stops working. It looks like the LOVE filesystem can't deal with directories- the last line of the error is...