Search found 11 matches
- Mon May 27, 2013 4:45 pm
- Forum: Support and Development
- Topic: Love 2D Awkward Polygon Problem
- Replies: 9
- Views: 5684
Love 2D Awkward Polygon Problem
I never liked polygons with Love 2D because they always give me trouble, and here is yet another example. :x self.shape = love.physics.newPolygonShape(-2, -2, 2, -2, 2, 0, 1, 0, 1, 4, -1, 4, -1, 0, -2, 0) Now that's pretty straight forward to me, 8 vertices centered around 0,0 going clockwise, but w...
- Fri May 17, 2013 2:06 am
- Forum: Support and Development
- Topic: Love Physics Polygon Creation[Resolved]
- Replies: 3
- Views: 2688
Re: Love Physics Polygon Creation
Thanks for the support markgo!
- Tue May 14, 2013 2:58 am
- Forum: Support and Development
- Topic: Love Physics Polygon Creation[Resolved]
- Replies: 3
- Views: 2688
Re: Love Physics Polygon Creation
Bump.
Can anybody help me help you help me?
Can anybody help me help you help me?
- Sun May 12, 2013 6:59 pm
- Forum: Support and Development
- Topic: [Solved] love.graphics.printf return number of lines?
- Replies: 6
- Views: 3655
Re: love.graphics.printf return number of lines?
The number of lines printed? You mean in the console? If so, it wouldn't be in love.graphics. It seems like an interesting idea, though I don't know why you would need it, the value would increase by one every time you use the print() command, which can be implemented yourself easily. Ofcourse, shor...
- Sat May 11, 2013 12:52 pm
- Forum: Support and Development
- Topic: Love Physics Polygon Creation[Resolved]
- Replies: 3
- Views: 2688
Love Physics Polygon Creation[Resolved]
Hi. I'm posting here because I'm trying to make a Polygons shape with love.physics, but it just refuses to work. As a way of trouble shooting, I'm only looking to be able to draw a 10x10 square with love.physics.newRectangleShape CODE: SELECT ALL self.shape = love.physics.newPolygonShape(0, 0, 10, 0...
- Fri May 10, 2013 1:00 am
- Forum: Support and Development
- Topic: White Screen upon Startup
- Replies: 13
- Views: 7061
- Wed May 08, 2013 2:59 am
- Forum: Support and Development
- Topic: White Screen upon Startup
- Replies: 13
- Views: 7061
Re: White Screen upon Startup
Hi. I'm posting here because I'm having the same problem, but my vertices are in the correct order. As a way of trouble shooting, I'm only looking to be able to draw a 10x10 square with love.physics.newRectangleShape self.shape = love.physics.newPolygonShape(0, 0, 10, 0, 10, 10, 0, 10) --self.shape ...
- Mon Apr 29, 2013 6:32 am
- Forum: Games and Creations
- Topic: PolyShot (Ludum Dare 26)
- Replies: 4
- Views: 3944
Re: PolyShot (Ludum Dare 26)
Dude this game is sweet.
- Sun Apr 28, 2013 6:53 pm
- Forum: Libraries and Tools
- Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
- Replies: 64
- Views: 101616
Re: [library] gamera - A camera system for LÖVE - v1.0 is ou
It works!
I gotta say Kikito, I'm pretty jealous of your talent.
I gotta say Kikito, I'm pretty jealous of your talent.
- Sun Apr 28, 2013 2:21 pm
- Forum: Libraries and Tools
- Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
- Replies: 64
- Views: 101616
Re: [library] gamera - A camera system for LÖVE - v1.0 is ou
I'm trying to get the player's body position relative to the screen. The answer here should be to use toScreen, but for some reason it still gives me the position in the world. For now, I have centered the player onto the screen, so his relative position is half the width and half the height, but th...