Search found 8 matches
- Fri Sep 20, 2013 11:37 pm
- Forum: Support and Development
- Topic: Restarting my game after Saving Variables
- Replies: 1
- Views: 1275
Restarting my game after Saving Variables
I've been working on a way for my game to save the x and y coordinates of my player in a state. I do this so if I leave the state/game and come back, the player is right where I left 'em. So the game loads in this order: stateOne --> stateTwo --> stateThree I save the x and y coordinates into files ...
- Thu Sep 05, 2013 8:36 pm
- Forum: Support and Development
- Topic: Reading a variable from a file using filesystem
- Replies: 4
- Views: 2350
Re: Reading a variable from a file using filesystem
I tried that last night and got the same error.
I tried it right now, and it works like a charm.
Thanks man.
I tried it right now, and it works like a charm.
Thanks man.
- Thu Sep 05, 2013 8:07 pm
- Forum: Support and Development
- Topic: Reading a variable from a file using filesystem
- Replies: 4
- Views: 2350
Reading a variable from a file using filesystem
Hey guys, I'm currently trying to make a program that will write '12' to 'test.lua', then print a variable that equals the number in the file. For instance, function love.load() number = {} local file = love.filesystem.newFile("testing.lua") love.filesystem.write("testing.lua", &...
- Mon Jun 24, 2013 10:56 pm
- Forum: Support and Development
- Topic: A Problem loading gamestates
- Replies: 5
- Views: 3729
Re: A Problem loading gamestates
I'm really sorry.. but I don't understand " states.init function". What is an .init function? Could you possibly link me something so I can better understand this?
I greatly appreciate the help, and I'm very sorry that I'm having trouble understanding it.
I greatly appreciate the help, and I'm very sorry that I'm having trouble understanding it.
- Mon Jun 24, 2013 10:32 pm
- Forum: Support and Development
- Topic: A Problem loading gamestates
- Replies: 5
- Views: 3729
Re: A Problem loading gamestates
I'm sorry about my poor wording! I'll give an example. main.lua require ('start') require ('menu') function love.load() state = "start" if state == "start" then start.load() end if state == "menu" then menu.load() end function love.update(dt) if state == "start&quo...
- Mon Jun 24, 2013 10:01 pm
- Forum: Support and Development
- Topic: A Problem loading gamestates
- Replies: 5
- Views: 3729
A Problem loading gamestates
The name in the topic seems like something I should have just searched the forums for. I did, and haven't found any information on my exact problem. I'm making a Tic-Tac-Toe clone. I started to work on a menu system, and it was all working fine and dandy for awhile. But now, for some odd reason, the...
- Sat May 04, 2013 7:25 pm
- Forum: Support and Development
- Topic: Getting the mouse to click once?
- Replies: 2
- Views: 3860
Getting the mouse to click once?
I'm currently working on a game, and I want the user to be able to click an "attack" button. Although whenever I use the ' if mouseclick = "l" Kind of deal, it will CONSTANTLY ATTACK. I understand what it's doing, but I'm not sure how to make it so only registers the attack ONCE,...
- Mon Apr 29, 2013 1:15 am
- Forum: Games and Creations
- Topic: Possession - A roguelike made in LÖVE
- Replies: 8
- Views: 13128
Re: Possession - A roguelike made in LÖVE
I'm alasqa's friend. I didn't even realize he posted here! I was about to send him this, ha.
Great game man. Thanks for letting us take it apart and learn. Means a lot.
Great game man. Thanks for letting us take it apart and learn. Means a lot.