I found a couple of examples to make a car using Box2D. Some people use prismatic joint for suspensions (tires). But I wanted to know if someone used box2d to make a car in LOVE.Robin wrote:If you want to have cars, you'd probably want to roll your own physics system.
Search found 3 matches
- Fri Apr 30, 2010 12:40 pm
- Forum: Support and Development
- Topic: How to load a vectorial image?
- Replies: 8
- Views: 3461
Re: How to load a vectorial image?
- Fri Apr 30, 2010 12:30 pm
- Forum: Support and Development
- Topic: How to load a vectorial image?
- Replies: 8
- Views: 3461
Re: How to load a vectorial image?
Thank you for your quick reply! About vector format I found http://love2d.org/wiki/love.graphics . With that lib I can draw lines, circles, etc... So I can manage vector data in my program (array or other structured data) then use primitives to draw a vector-like image (circles, lines, etc...). And ...
- Fri Apr 30, 2010 12:10 pm
- Forum: Support and Development
- Topic: How to load a vectorial image?
- Replies: 8
- Views: 3461
How to load a vectorial image?
Hello, I'm new here, and this is the first post for me. I found this good engine after I tried BlitzMax, DarkBasic, Novashell, AGen, etc... LOVE seems really good! Furthermore I like open source based programs. Well, I wanted to create a game using physics and vectorial images, so I was looking for ...