Search found 28 matches
- Wed Oct 18, 2017 9:26 pm
- Forum: Support and Development
- Topic: [SOLVED] Accessing shift+<...> scancodes?
- Replies: 2
- Views: 3105
Re: Accessing shift+<...> scancodes?
I think scancodes are dependent on the specific keys pressed and are independent of which particular keyboard layout you have or whether modifier keys like shift, ctrl, whatever, is pressed. For example, the . key on a US keyboard will produce the same scancode regardless of whether shift, ctrl, wh...
- Wed Oct 18, 2017 6:48 pm
- Forum: Support and Development
- Topic: [SOLVED] Accessing shift+<...> scancodes?
- Replies: 2
- Views: 3105
[SOLVED] Accessing shift+<...> scancodes?
Hi. I have a problem with how to know if the player has pressed certain scancodes, specifically those that you obtain by using [shift] + [key]. For example, in an UK keyboard, if I want the character ">" to appear on screen, i need to press [ shift ] + [ . ] But when using such key combina...
- Sat Mar 08, 2014 10:27 am
- Forum: Games and Creations
- Topic: Binary Color Picross
- Replies: 3
- Views: 3349
Re: Binary Color Picross
Why not set some error handling instead letting the game to just crash?retrotails wrote:Pretty massive update. Only known issues: Options/controller will crash if you don't have a controller connected
BTW, well done.
- Sun Aug 25, 2013 10:00 am
- Forum: Libraries and Tools
- Topic: My 4KB Hypnotic Thing, wanna share yours ?
- Replies: 41
- Views: 21410
Re: My 4KB Hypnotic Thing, wanna share yours ?
I thought it was already released. The wiki is full of 0.9.0 documentation.substitute541 wrote:You really don't have to say "ONLY FOR Love 0.8.0" every time, 0.9.0 isn't released yet.TimeLoop wrote:Why running in the night???
ONLY for Love 0.8.0!!!
- Sat Aug 24, 2013 6:52 pm
- Forum: Libraries and Tools
- Topic: My 4KB Hypnotic Thing, wanna share yours ?
- Replies: 41
- Views: 21410
Re: My 4KB Hypnotic Thing, wanna share yours ?
Why running in the night???
ONLY for Love 0.8.0!!!
- Fri Aug 23, 2013 7:54 am
- Forum: Games and Creations
- Topic: 7 Days Bad Luck - my first game ever, made in 7 days!
- Replies: 14
- Views: 8328
Re: 7 Days Bad Luck - my first game ever, made in 7 days!
I think you misunderstood me. I used love.draw() only once. I just didn't want to add another variable, that activates "WASD to move" if true, and to set that when is it true. Adding less than 30 tiles that have shapes of letters was easier. :D I have been looking through your code. I hav...
- Thu Aug 22, 2013 7:45 pm
- Forum: Games and Creations
- Topic: 7 Days Bad Luck - my first game ever, made in 7 days!
- Replies: 14
- Views: 8328
Re: 7 Days Bad Luck - my first game ever, made in 7 days!
1 - I have no idea, why I didn't do that actually! Maybe I wanted to finish so quickly that I didn't want to rewrite the "button system". I'm thinking about writing a custom code snippet for detecting button press-down holding. You don't need to rewrite your code, just add the love functi...
- Thu Aug 22, 2013 4:41 pm
- Forum: Games and Creations
- Topic: 7 Days Bad Luck - my first game ever, made in 7 days!
- Replies: 14
- Views: 8328
Re: 7 Days Bad Luck - my first game ever, made in 7 days!
I love this kind of Atari-retro-looking game!!! Keep up working on it. It looks amazing. Just a pair of tips: 1- If your game requires the player to repeately press the same key over and over, such as moving around the board/field, I think that you should use "love.setKeyRepeat()" to avoid...
- Tue Aug 20, 2013 1:54 pm
- Forum: Libraries and Tools
- Topic: Manager Of TImed Object aNimations
- Replies: 10
- Views: 4106
Re: Manager Of TImed Object aNimations
Yep. I haven't worked with quads a lot, but AFAIK they are quads. I will add to the ToDo list. But I think I will add a different function for adding frames from a quad. For example, motion.newAnimmaniton() will be used to add an animation from a list of frames (basically, the way it works now) And...
- Mon Aug 19, 2013 7:23 am
- Forum: Libraries and Tools
- Topic: Manager Of TImed Object aNimations
- Replies: 10
- Views: 4106
Re: Manager Of TImed Object aNimations
I can only see a blue thing with some circles and squares.Eamonn wrote:Kind of, yeah. This is a spritesheet
But I think you are talking about quads. Isn't it?
That could be easy to implement.
[EDIT]
New version released, check out the first post for details. A lot of functionalities added!!!