Search found 24 matches
- Wed Sep 10, 2014 7:00 am
- Forum: LÖVE-Android
- Topic: Black screen problem
- Replies: 21
- Views: 28255
Re: Black screen problem
Do you get a blackscreen when you open the apk or do you get a blackscreen when you install the apk and start the game? If you get it when you open the apk: Have you allowed to install from unknown sources? Android 2.x: Go to Settings > Applications > tick “Unknown sources“ Android 4.x: Go to Settin...
- Mon Aug 25, 2014 1:44 pm
- Forum: Games and Creations
- Topic: MultiWorlds [LD30]
- Replies: 5
- Views: 4931
Re: MultiWorlds [LD30]
Thanks, I used http://abundant-music.com to generate the music.clofresh wrote:Rated! I love your music, how did you make it?
- Mon Aug 25, 2014 1:05 pm
- Forum: Games and Creations
- Topic: MultiWorlds [LD30]
- Replies: 5
- Views: 4931
MultiWorlds [LD30]
Hello, MultiWorlds is my entry in Ludum Dare. In this game you are playing in two worlds at once. http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=19423 https://love2d.org/imgmirrur/xjf4i7l.png?1 https://love2d.org/imgmirrur/HLqfIH3.png?1 http://www.ludumdare.com/compo/ludum-dare...
- Mon Jul 21, 2014 9:21 pm
- Forum: Support and Development
- Topic: Copying Canvases?
- Replies: 2
- Views: 2803
Re: Copying Canvases?
You can create a new canvas and render the old canvas in it:
Code: Select all
local oldCanvas = love.graphics.newCanvas(mainCanvas:getDimensions())
oldCanvas:renderTo(function()
love.graphics.setColor(255,255,255)
love.graphics.draw(mainCanvas, 0, 0)
end)
- Mon Jul 21, 2014 8:58 pm
- Forum: Support and Development
- Topic: [Solved]Loading variables isn't working with filesystem
- Replies: 5
- Views: 4461
Re: Loading variables isn't working with filesystem
Just replace ":" with "=".
It should be saved as:.
It should be saved as:
Code: Select all
highscore=0
- Fri Jul 11, 2014 7:57 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 521040
Re: love-android-sdl2 (native, 0.9.0)
running the program gives an "Unfortunately, [program name] has stopped" error Is you app signed? If yes, then this is the problem: https://bitbucket.org/MartinFelis/love-android-sdl2/issue/23/release-build-crash-on-start It was fixed but now it is there again. The same fix works. Just ch...
- Sat Jul 05, 2014 9:29 am
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 521040
Re: love-android-sdl2 (native, 0.9.0)
Maybe related: I have vsync turned off and the game runs with over 200fps. But when I go to the app manager and back again it only runs with 60fps.
- Thu Jun 26, 2014 8:53 pm
- Forum: Games and Creations
- Topic: Egg Battle on Google Play [Android]
- Replies: 6
- Views: 4565
Re: Egg Battle on Google Play [Android]
So why not crowd-source them. :) Yes, I thought about crowdsourcing too. I will add it soon. Now I'm working on it again for two weeks. I'm currently polishing the game and cleaning up the code. The game is already much prettier but I still have much to do. The game is now on github: https://github...
- Mon Jun 23, 2014 8:53 pm
- Forum: LÖVE-Android
- Topic: Font Scaling
- Replies: 4
- Views: 8034
Re: Font Scaling
love.window.getPixelScale() is what you need. How does that help? And isn't it enough to just check what the resolution is with love.window.getHeight and love.window.getWidth? It is used to display graphics at a size the user is expecting. Its better than getWidth and getHeight because for example ...
- Mon Jun 23, 2014 7:51 pm
- Forum: LÖVE-Android
- Topic: Font Scaling
- Replies: 4
- Views: 8034
Re: Font Scaling
love.window.getPixelScale() is what you need.