Search found 4 matches
- Sat Apr 24, 2010 6:50 am
- Forum: Support and Development
- Topic: tiny bodies breaking physics engine
- Replies: 7
- Views: 4588
Re: tiny bodies breaking physics engine
The smallest "safe" object is .1 X .1 units, and that should be your cutoff point, by default LÖVE scale is 30px/unit, thus 3X3 pixels is the default minimum. My code was based on a tutorial which set the scale to 64px/unit. I added a check that would force the smallest objects to 4x4, bu...
- Fri Apr 23, 2010 5:44 pm
- Forum: Support and Development
- Topic: tiny bodies breaking physics engine
- Replies: 7
- Views: 4588
tiny bodies breaking physics engine
The attached lvledit.love is a wysiwyg level editor in its infant stages. Use the arrow keys to move the ball around. Left-click and drag to draw rectangles. Use the scroll wheel to switch between "fixed" (i.e. object that don't move) and "mobile" objects. So here's the problem.....
- Fri Apr 23, 2010 6:14 am
- Forum: Support and Development
- Topic: Trouble with PolygonShape:GetPoints
- Replies: 3
- Views: 3800
Re: Trouble with PolygonShape:GetPoints
Dumb mistake.... I tried to do myShape.getPoints() instead of myShape:getPoints(). Told you I'm new to lua.
- Fri Apr 23, 2010 5:43 am
- Forum: Support and Development
- Topic: Trouble with PolygonShape:GetPoints
- Replies: 3
- Views: 3800
Trouble with PolygonShape:GetPoints
So I'm having trouble with PolygonShape:getPoints(). I'm trying to call the function like so: love.graphics.polygon("fill", myShape:getPoints()) The error I see is "Incorrect Parameter Type : Expected User Data" Any suggestions? I should mention that even though I've been program...