Search found 6 matches
- Sat Apr 20, 2013 5:23 pm
- Forum: Support and Development
- Topic: Particles suddenly disappearing
- Replies: 11
- Views: 5652
Re: Particles suddenly disappearing
It also happens with static particle life, only to a lesser extent. How do other people deal with this problem? Do you just not use the particle system? Or only with additive or subtractive blending, where drawing order doesn't matter? Or do you only use 1-coloured particles? Or does the flicker not...
- Thu Apr 18, 2013 9:24 am
- Forum: Support and Development
- Topic: Particles suddenly disappearing
- Replies: 11
- Views: 5652
Re: Particles suddenly disappearing
Can nobody help me? This problem is not resolved, it would be nice if someone who understands the problem could enlighten me. As it is, I can't use the particle system for any dense system with properly shaded particles, as the flicker is immediately obvious. Do I have to write a particle system of ...
- Sat Apr 13, 2013 4:04 pm
- Forum: Support and Development
- Topic: Particles suddenly disappearing
- Replies: 11
- Views: 5652
Re: Particles suddenly disappearing
That's too bad. So it's a problem in the engine? If so, should I submit it to the issue tracker?
Or is it an error on my part? Is there a formula for choosing values where this problem does not occur?
Or is it an error on my part? Is there a formula for choosing values where this problem does not occur?
- Sat Apr 13, 2013 2:13 pm
- Forum: Support and Development
- Topic: Particles suddenly disappearing
- Replies: 11
- Views: 5652
Re: Particles suddenly disappearing
I attached an isolated version of the particle emitter that is problematic, and it recreates the problem for me. I suspect the particles might not actually disappear, but are suddenly sorted behind other particles for some reason, but it's hard to tell, even in slow motion.
- Sat Apr 13, 2013 7:50 am
- Forum: Support and Development
- Topic: Particles suddenly disappearing
- Replies: 11
- Views: 5652
Re: Particles suddenly disappearing
The condition is met when the map is created. We have a function called GameMap:init() which loads all the layers. For the object layers, it creates a new object layer instance and calls the function ObjectLayer:init(objects) which iterates over each object in the layer. If the object type is "...
- Fri Apr 12, 2013 7:38 pm
- Forum: Support and Development
- Topic: Particles suddenly disappearing
- Replies: 11
- Views: 5652
Particles suddenly disappearing
I encountered a problem with using particle systems, which I can neither seem to solve myself, nor find anything concerning it on the forums. Some particles in the system I set up will just suddenly pop out of existence, instead of gradually fading as I thought they should with the colours I assigne...