Search found 12 matches

by Rafer45
Tue Sep 03, 2013 9:28 pm
Forum: Support and Development
Topic: Enemies crash game, need help. (SOLVED)
Replies: 7
Views: 4135

Re: Enemies crash game, need help. (SOLVED)

Thanks for the help!
I'm going to look over the code right now :3

Oi, what does the hashtag do?
by Rafer45
Sun Sep 01, 2013 1:35 am
Forum: Support and Development
Topic: Enemies crash game, need help. (SOLVED)
Replies: 7
Views: 4135

Re: Enemies not working, need help.

So, just to clarify everything, in the game you move with wasd and shoot with the arrow keys. The enemy is spawned by pressing the spacebar, in the coordinates 10x 10y. When spacebar is pressed, though, the game crashes. The enemy is supposed to send you back to the menu once it hits you, and it's s...
by Rafer45
Sat Aug 31, 2013 7:55 pm
Forum: Support and Development
Topic: Enemies crash game, need help. (SOLVED)
Replies: 7
Views: 4135

Enemies crash game, need help. (SOLVED)

So I lost my drive (as in motivation) back in may, so I'm trying to get it back with some coding. Not really working at the moment. :( I coded some enemies into my game and thought I had all I needed to make it work, but apparently not. I have no idea what I did wrong, and my code all looks like jum...
by Rafer45
Mon Apr 29, 2013 3:32 pm
Forum: Support and Development
Topic: *dt not working, love.keypressed(k) questions (SOLVED)
Replies: 4
Views: 3492

Re: *dt not working, love.keypressed(k) questions

I'm sorry, but what did you do? I didn't really understand what the *dt was doing and what all of the time functiuons did :|
Sorry for being so nooby, but I really didn't understand much.
Also, how can I define love.keypressed(k) without having to define it all at once? (like in the code :death: )
by Rafer45
Fri Apr 26, 2013 3:22 pm
Forum: Support and Development
Topic: *dt not working, love.keypressed(k) questions (SOLVED)
Replies: 4
Views: 3492

*dt not working, love.keypressed(k) questions (SOLVED)

Hey! Thanks for coming to help out. So: I'm using *dt to make sure my player moves at the same speed in every computer, but it doesn't seem to be working. I opened the same file in my computer and my school's computer, but my character moved far too quickly in the latter Also, I don't know how to us...
by Rafer45
Wed Apr 24, 2013 3:33 pm
Forum: Support and Development
Topic: Smooth movement. (SOLVED)
Replies: 11
Views: 11835

Re: Smooth movement.

Oh I'm sorry about this, but I'd like to ask one more thing. How can I make people raise friction without having it stuck on 1 or pushing the player back?
It's for a physics project on friction and movement
by Rafer45
Wed Apr 24, 2013 3:26 pm
Forum: Support and Development
Topic: Can't TEsound.playLooping
Replies: 8
Views: 4797

Re: Can't TEsound.playLooping

Thanks for clearing so much stuff out for me! You're really helping out :nyu:
So,if my current code is inefficient for music, what should I do?
And, on a sidenote, would it be acceptable if I had my sources in a separate .txt file inthe game's .zip file?
Thanks for the help :ultrahappy:
by Rafer45
Mon Apr 22, 2013 3:22 pm
Forum: Support and Development
Topic: Can't TEsound.playLooping
Replies: 8
Views: 4797

Re: Can't TEsound.playLooping

But I DID define music in sound.lua: musicL = love.sound.newDecoder("sounds/music.mp3", 4 * 1024 * 1024) music = love.sound.newSoundData(musicL) However, I don't even know what that code means (I know, baad idea). So, could you also help me with the concept? I really don't find the wiki's ...
by Rafer45
Sun Apr 21, 2013 5:58 pm
Forum: Support and Development
Topic: Can't TEsound.playLooping
Replies: 8
Views: 4797

Can't TEsound.playLooping

So I'm using Sockmunkeedev's tutorials to learn the ropes on LÖVE2D [youtube]http://www.youtube.com/watch?v=P5TfKHj6H5Q[/youtube] In the wiki, it sort of explains TEsound.playLooping, but I don't seem to be able to make it work I didn't find any other posts asking about this problem :I If there is o...
by Rafer45
Fri Apr 12, 2013 6:07 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1194571

Re: Avatars: OBEY!

rude wrote:The initial post in this thread is four years old, but the prediction still holds true.
Being new ^^ , then confused :? , found this post :o: , changed my pic :cool: