You're in luck, because to make LOVE games you need nothing more than LOVE app and a text editor! Just fire up whatever programmer's notepad you're using and create Lua source code files in a folder of your choice. Then pass this folder to LOVE executable, and it'll run your game from source! And p...
Yeah, and it's fine to run games, what I do already, but I also want to work on my game and it woulb be cool to do it from the Raspbian desktop environment.
Raspbian only installs 0.9.1 but I want to use 11.2. Is there a way to get it to run (without compiling it)?
The AppImage version don't work (wrong binary format).
Other Image fonts work good. Why this one don't? https://love2d.org/imgmirrur/jhMxi3H.png function love.load() bombing = love.graphics.newImageFont("bombing.png", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890,.-;:_!\"$/()=?#*+", 1) end function love.draw()...
I'm doing a pixel styled game with 320 x 180 resolution. I draw all my stuff on a canvas, then scale it up to the users resolution like 1920 x 1080. Workes very well, but I want to add UI using LoveFrames now. Of cause when scaling up the mouse position isn't correct anymore. I figured out some prob...
I'm currently working on a small IDE for LÖVE and I want to add quick help feature that shows information about a function. I already wrote a Lua script that dumps all stuff from the love table. But of cause I only got the names of functions etc. What I need is a summary of the wiki entry for each f...