Search found 9 matches
- Sun Apr 03, 2016 12:53 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 377959
Re: Löve Frames - A GUI Library
neither the tooltips or the menus are working in this. i'm using love 0.9.0. heres the code that creates the popup menu i want. it's called from love.mousepressed and moving this code to that function doesn't do anything (that last line is for me, it prints a string on-screen. the string prints &quo...
- Thu May 22, 2014 4:21 am
- Forum: Games and Creations
- Topic: [LD29] Burrow Down
- Replies: 10
- Views: 10227
Re: [LD29] Burrow Down
gr8 work op...
- Sun Aug 11, 2013 9:40 pm
- Forum: General
- Topic: What do you do while you code?
- Replies: 35
- Views: 13439
Re: What do you do while you code?
jazz or krautrock or 3rd wave detroit techno, and drink.
- Sun Aug 11, 2013 9:38 pm
- Forum: General
- Topic: experiences working with freelancers?
- Replies: 4
- Views: 4120
experiences working with freelancers?
hi, this is not a post advertising anything or soliciting work. just asking for experiences. if by some weird coincidence you are a professional game artiste and you have time on your hands, do not post about it in this thread, send me a message. what I really want is advice on the overall process o...
- Sun Jul 21, 2013 7:57 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722552
Re: What's everyone working on? (tigsource inspired)
Yeah all the little maps I've made to test the game out have had obscenities in them, its going to have to be an Easter egg if I ever finish this thing.
- Sun Jul 21, 2013 3:02 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722552
Re: What's everyone working on? (tigsource inspired)
game about landlords, capitalists and farmers in early 19th century england. very basic stuff right now. Id be really interested to see other love wargames/rtses/tbses, so I can get some ideas for my gui, ai, etc. right now I'm focusing on the economic model side of the game which is going to be muc...
- Mon Apr 08, 2013 11:00 pm
- Forum: Support and Development
- Topic: inexplicable slowdown in draw loop
- Replies: 5
- Views: 5854
Re: inexplicable slowdown in draw loop
Well the driver update did actually solve the problem. Thanks guys. Hopefully next time I'll have a more interesting question.
- Sun Apr 07, 2013 5:42 pm
- Forum: Support and Development
- Topic: inexplicable slowdown in draw loop
- Replies: 5
- Views: 5854
Re: inexplicable slowdown in draw loop
win 7 64bit, 6gb ram, amd athalon x2 250, radeon 6800
but to be honest this code should run fine on a pentium 2. It doesn't seem that intense
but to be honest this code should run fine on a pentium 2. It doesn't seem that intense
- Sun Apr 07, 2013 4:50 pm
- Forum: Support and Development
- Topic: inexplicable slowdown in draw loop
- Replies: 5
- Views: 5854
inexplicable slowdown in draw loop
Hi, I'm making a little strategy game about being a landlord in 19th century england. Right now I'm just trying to get the scrolling map working right. When the game was in a single file I didn't have problems, but when I re-designed the game to spread things out across several files I started runni...