Search found 30 matches
- Mon Jun 12, 2017 3:26 am
- Forum: Libraries and Tools
- Topic: Playmat - A Mode 7 Library
- Replies: 23
- Views: 26296
Re: Playmat - A Mode 7 Library
EDIT: Don't shoot me guys, I didn't necropost. There was a glitch or something with this post that caused it to be reposted today. I wrote and posted this reply on the day the guy asked the question. Not today. Don't know if it's something worth investigating. Ah, that would be my bad. Bumping thre...
- Tue Jan 31, 2017 2:24 am
- Forum: Games and Creations
- Topic: Metanet Hunter CD (IT'S ON STEAM)
- Replies: 21
- Views: 25373
Re: Metanet Hunter CD (IT'S ON STEAM)
Man, that is really cool to see. Congratulations on the steam release!
- Thu Jan 05, 2017 12:00 am
- Forum: Libraries and Tools
- Topic: Playmat - A Mode 7 Library
- Replies: 23
- Views: 26296
Re: Playmat - A Mode 7 Library
For now, yes.EDIT 2: The map image has to be a square, right?
I'm already working on it right now, so hopefully it'll be fixed quite soon!
EDIT: It is now fixed! You can check out the newest version at github!
- Wed Jan 04, 2017 10:09 pm
- Forum: Libraries and Tools
- Topic: Playmat - A Mode 7 Library
- Replies: 23
- Views: 26296
Re: Playmat - A Mode 7 Library
it's like raycasting(is it?) more in-depth explanation to each function perhaps will help alot? It's actually more like 3d projection, but instead of an actual z value, the screen's y-position is used. The further up the screen, the further the points on the texture. z = screen_y x/z y/z That is ba...
- Tue Jan 03, 2017 10:19 am
- Forum: Libraries and Tools
- Topic: Playmat - A Mode 7 Library
- Replies: 23
- Views: 26296
Re: Playmat - A Mode 7 Library
It was an approximation, but i'm still surprised i didn't catch that! Sounds like it would be the case!
- Tue Jan 03, 2017 8:08 am
- Forum: Libraries and Tools
- Topic: Playmat - A Mode 7 Library
- Replies: 23
- Views: 26296
Playmat - A Mode 7 Library
Borrowing retrotail's fast shader code, i've decided to create a library that helps the mode 7 effect become much more accessible. The mode 7 plane is well documented, but sprites were a big difficulty. After hitting that wall myself, i've finally figured it out, so i hope playmat helps you out too!...
- Wed Dec 28, 2016 5:14 am
- Forum: Libraries and Tools
- Topic: 1K Asteroids Challenge
- Replies: 20
- Views: 13963
Re: 1K Asteroids Challenge
Just made this, more could definitely be done but i'll do that when i don't feel tired. It was really fun to make, though! Guidelines: Ship speed isn't capped, but otherwise follows perfectly. Extras: Uses delta time. 929 Bytes L=love;G=L.graphics;R=L.math.random;W,H=G.getDimensions()h="fill&qu...
- Mon Dec 26, 2016 8:50 pm
- Forum: Libraries and Tools
- Topic: 1K Terminal challenge
- Replies: 29
- Views: 26424
Re: 1K Terminal challenge
tetris could be fine, though i'm not sure a <1K implementation is possible I don't think it's possible. I have made it to 1,223 bytes, but it seems to be around the limit before you have to start sacrificing some core features. If anybody really does want to try, then you can have a look at my try ...
- Mon Dec 26, 2016 2:14 am
- Forum: Libraries and Tools
- Topic: 1K Terminal challenge
- Replies: 29
- Views: 26424
Re: 1K Terminal challange
I tried for Tetris once, it is really hard.ivan wrote:Any ideas for next 1K challenge?
Nontheless, i think a clone of Asteroids or Space Invaders could be a good choice.
- Sat Dec 24, 2016 9:06 pm
- Forum: Libraries and Tools
- Topic: 1K Terminal challenge
- Replies: 29
- Views: 26424
Re: 1K Terminal challange
Thats alright, i actually wish these kinds of challenges went on for longer!Robin wrote:EDIT: wow, I've been absent on this forum for longer than I realised... sorry for necroposting everyone.
It was a pretty clever solution, albeit a little lame.