Search found 13 matches
- Sun Apr 25, 2010 5:21 am
- Forum: Games and Creations
- Topic: Asteroids
- Replies: 9
- Views: 5156
Re: Asteroids
I added arrow key support by the way, but not for the menu. I also added little explosion effects, fixed the safe spawn checker, and added a ring to show the safe spawn zone so you can see it for yourself. Whenever I fix or change something in the game I just upload the file again so the URL will re...
- Fri Apr 23, 2010 7:48 pm
- Forum: Games and Creations
- Topic: Asteroids
- Replies: 9
- Views: 5156
Re: Asteroids
I plan on adding UFOs and hyperspace just like the original game. I don't plan on adding anything outside of the original.
- Fri Apr 23, 2010 7:03 pm
- Forum: Games and Creations
- Topic: Asteroids
- Replies: 9
- Views: 5156
Re: Asteroids
I'll update it to add arrow key movements and fix a few other bugs I encountered.
I'll also attempt at making the menu both mouse and keyboard controlled.
I'll also attempt at making the menu both mouse and keyboard controlled.
- Thu Apr 22, 2010 7:43 pm
- Forum: Games and Creations
- Topic: Asteroids
- Replies: 9
- Views: 5156
Asteroids
This is a retro asteroids game remake I made for LÖVE. I just found out about this engine/app a few days ago and I'm hooked. :rofl: My dad has an actual asteroids machine so I grew up playing this game. I got it as close as I could to the actual game. The points system is the same, the level system ...
- Wed Apr 21, 2010 7:29 pm
- Forum: Libraries and Tools
- Topic: 2D-Vector class library
- Replies: 20
- Views: 17743
Re: 2D-Vector class library
Thanks, added it to the lib and credited you. Updated OP with version 1.2.
Edit:
Just realized I didn't make the GetLeft and GetRight functions correctly so they will not work.
Edit:
Just realized I didn't make the GetLeft and GetRight functions correctly so they will not work.
- Wed Apr 21, 2010 6:59 pm
- Forum: Libraries and Tools
- Topic: 2D-Vector class library
- Replies: 20
- Views: 17743
Re: 2D-Vector class library
Yeah, I know. Vector:GetLeft() is the same as Vector:GetRight() * -1, but I always found it annoying that libs did that. It just feels cleaner for me to use Vector:GetLeft(). :rofl: Anyway I will update this lib again sometime today to add some more things. Adding.. Vector.DotProduct --Duplicate of ...
- Wed Apr 21, 2010 6:27 pm
- Forum: Libraries and Tools
- Topic: 2D-Vector class library
- Replies: 20
- Views: 17743
Re: 2D-Vector class library
Oh okay, that makes sense. Pretty much that site is saying that a "normal" is a vector perpendicular to it while normalization is getting the vector length in a unit of 1. It's just a mix up of terms on my/garrysmods fault. Not so much mine as I was copying their function names. :nyu: I ca...
- Wed Apr 21, 2010 5:14 am
- Forum: Libraries and Tools
- Topic: 2D-Vector class library
- Replies: 20
- Views: 17743
Re: 2D-Vector class library
It's possible that there is a difference. I made this lib off of previous knowlege, so it's possible I overlooked something. I based my lib off of this http://wiki.garrysmod.com/?title=Vector too and according to that, they are the same. There's nothing else I could think of that it would be, but if...
- Tue Apr 20, 2010 7:08 pm
- Forum: Support and Development
- Topic: Disable collisions on certain objects?
- Replies: 3
- Views: 2753
Re: Disable collisions on certain objects?
Ahhh, thanks!
I'm just not exactly sure on how I would go about using it.
Nevermind, I figured it out. Thanks again!
I'm just not exactly sure on how I would go about using it.
Nevermind, I figured it out. Thanks again!
- Tue Apr 20, 2010 7:04 pm
- Forum: Support and Development
- Topic: Disable collisions on certain objects?
- Replies: 3
- Views: 2753
Disable collisions on certain objects?
Is there a way to disable collisions on certain objects while retaining collisions on others? I'm currently working on a replica of the retro Atari Asteroids game. http://i44.tinypic.com/t0nvwz.png I need the asteroids to not collide with each other but allow the ship to collide with them? Is this e...