Search found 11 matches

by stcredzero
Tue May 28, 2013 12:49 am
Forum: General
Topic: Where do you live? (Social Experiment)
Replies: 36
Views: 16689

Re: Where do you live? (Social Experiment)

San Francisco Bay Area
by stcredzero
Thu May 16, 2013 9:57 pm
Forum: General
Topic: GoLÖVE?
Replies: 9
Views: 4317

Re: GoLÖVE?

Mmm I think you haven't thought that through. Ditto. I was talking about channels and goroutines. Me too. If you have some kind of asynchronous queue that you can dump stuff into and set up callbacks on, then you effectively have channels. In fact, you could have the queue serve as all the channels...
by stcredzero
Wed May 15, 2013 9:33 pm
Forum: General
Topic: GoLÖVE?
Replies: 9
Views: 4317

Re: GoLÖVE?

kikito wrote:
  • Lua's concurrency model can't really hold a candle to that. Games could benefit from this in a number of ways.
If one can dump one's own events on the LÖVE event queue, then you can get "reasonably close" to a concurrency architecture close to Go's.
by stcredzero
Tue May 14, 2013 12:39 am
Forum: General
Topic: GoLÖVE?
Replies: 9
Views: 4317

GoLÖVE?

Would it be difficult to combine LÖVE with the Go programming language? Is LÖVE heavily dependent on dynamic language properties? I note there was a lov8 project that used Javascript and V8 instead of Lua https://code.google.com/p/lov8/
by stcredzero
Thu May 09, 2013 5:53 pm
Forum: General
Topic: Meetup in SF Bay Area: East Bay (Oakland)
Replies: 3
Views: 2448

Re: Meetup in SF Bay Area: East Bay (Oakland)

I'm pretty new, but I'd consider it. I'm working on a visual novel/adventure-y thing, and I'd love to meet people Did you know that theMADE.org has an interactive fiction meetup? That said, it would be nice if it were near public transit, as I'd have to come from SF. I come from Alameda on the 51A ...
by stcredzero
Thu May 09, 2013 3:19 am
Forum: General
Topic: Translations and particle systems: persistent coordinates?
Replies: 5
Views: 3360

Re: Translations and particle systems: persistent coordinate

Is it the old emitted particles that move about when you change the translation? From what I recall, it's the old emitted particles that *don't move* when you change the translation using love.graphics.translation() -- but only when you are using Tangential Acceleration. In that case, it worked whe...
by stcredzero
Thu May 09, 2013 2:10 am
Forum: General
Topic: Meetup in SF Bay Area: East Bay (Oakland)
Replies: 3
Views: 2448

Meetup in SF Bay Area: East Bay (Oakland)

I was just wondering if there was anyone hacking on LÖVE in the East Bay, especially near Oakland, California. I've been hanging out at the Museum of Art and Digital Entertainment. (MADE) http://themade.org/ Would there be interest in a "Hang out and Hack Night" kind of meetup? I could pro...
by stcredzero
Wed May 01, 2013 6:05 am
Forum: General
Topic: Translations and particle systems: persistent coordinates?
Replies: 5
Views: 3360

Re: Translations and particle systems: persistent coordinate

It might come down to an inconsistency in the API applied to particle systems. I was not able to get love.graphics.translate() to work with them properly, but using the offset arguments in love.graphics.draw did the trick.
by stcredzero
Sun Apr 28, 2013 3:34 am
Forum: General
Topic: Translations and particle systems: persistent coordinates?
Replies: 5
Views: 3360

Translations and particle systems: persistent coordinates?

Hi. I'm writing a 2D scroller. http://ooshiny.net/stcredzero/ev.png I'm trying to get particle effects to stay below specific features in my map. This is confusing because all of the coordinate transforms are supposed to be over with when love.draw() is done. The locations of particle effects are pe...
by stcredzero
Tue Apr 09, 2013 8:07 pm
Forum: General
Topic: HardonCollider polygon:unpack() question
Replies: 4
Views: 2034

Re: HardonCollider polygon:unpack() question

Calling type on the returned values from unpack will actually return the type of the very first item in the array passed to unpack, as type function will only catch the first returned value, not the others. for _,v in ipairs(retValues) do v = math.floor(v) end Re: type returning type of the first i...