Search found 5 matches
- Sun Feb 01, 2015 6:12 am
- Forum: Games and Creations
- Topic: Bento - an action/platform/love letter prototype
- Replies: 1
- Views: 3019
Re: Bento - an action/platform/love letter prototype
Bumping due to the relatively large amount of changes since original post (see above and below) and time since original post to collect gameplay feedback. Additionally, the following changes were made in the most recently uploaded .love: - I removed calculations for max grapple distance based on win...
- Mon Jan 19, 2015 7:33 pm
- Forum: Games and Creations
- Topic: Bento - an action/platform/love letter prototype
- Replies: 1
- Views: 3019
Bento - an action/platform/love letter prototype
Hello All, I decided to post a prototype of the game I've been working on for feedback. This is my first game, and the whole thing started from an experiment playing around with a demo included in an earlier version of Kikito's bump library. It makes use of some excellent ideas there (including the ...
- Thu Apr 18, 2013 1:24 am
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 318249
Re: What code editor do you use ?
I've always used vi. I am such a creature of habit that I only recently started using the (admittedly amazing) features of vim to optimize my behavior while writing.
- Fri Apr 12, 2013 4:08 am
- Forum: Support and Development
- Topic: player controls in love.update vs. love.keypressed/released
- Replies: 18
- Views: 14025
Re: player controls in love.update vs. love.keypressed/relea
Kikito's method makes a ton of sense to me, but here is what I've been doing so far: I populate a table called Commands with an action (or direction) and the associated key, then stick that somewhere in an easily modifiable area of game options. Then in my love.update(), I do a for loop through that...
Re: Why Love?
Initially I selected it because I was looking for a well-documented game development environment that would let me maximize my existing scripting skills without forcing me to overcome basic programing obstacles to get even a small project off the ground. Basically I wanted something that allowed me ...