Search found 80 matches
- Mon Aug 11, 2014 2:46 am
- Forum: Libraries and Tools
- Topic: Asterithmic - Visual Art in Love
- Replies: 2
- Views: 3139
Asterithmic - Visual Art in Love
Heya folks! I did an Algorithmic Art workshop last week, where participants were given 3 hours to modify existing code to make something brand-spanking new. I made a little music video with there results, which you can check out below. The link to the code is included on the video, and it has three ...
- Fri Aug 30, 2013 6:49 am
- Forum: Libraries and Tools
- Topic: Monkey- A Series of Generative Art Things
- Replies: 6
- Views: 5613
Re: Monkey- A Series of Generative Art Things
Just added MonkeyPaint, a drawing tool/audio matrix experiment. You can download MonkeyPaint here- http://db.tt/vYQZt0tX Directions are in the intro, but for the sake of clarity... Q&W change Hue A&S change Saturation Z&X change Value N&M change brush size B changes the brush R reset...
- Wed Aug 28, 2013 10:56 am
- Forum: Libraries and Tools
- Topic: Monkey- A Series of Generative Art Things
- Replies: 6
- Views: 5613
Re: Monkey- A Series of Generative Art Things
Thanks mate!szensk wrote:OK, Monkeyspeare HD is just plain art. I love it...
I just updated the Pointillist Bot to a HD version (its longer too).
- Wed Aug 28, 2013 6:15 am
- Forum: Libraries and Tools
- Topic: Monkey- A Series of Generative Art Things
- Replies: 6
- Views: 5613
Re: Monkey- A Series of Generative Art Things
No shaders! This is using just a canvas (and I really don't even need that if I decided to rewrite the love.run function)Davidobot wrote:Amazing! Are you using shaders?
- Wed Aug 28, 2013 4:25 am
- Forum: Libraries and Tools
- Topic: Monkey- A Series of Generative Art Things
- Replies: 6
- Views: 5613
Monkey- A Series of Generative Art Things
Hey guys and gals! I decided to take some time off and make a few little hobby projects I've had floating around in my head. First up is a Pointillist Bot! Quite simply, it "paints" pictures using ever shrinking brushes, until it eventually gets to the final state of the picture. I've incl...
- Fri Aug 09, 2013 6:02 am
- Forum: Libraries and Tools
- Topic: My Game Engine for Love2d
- Replies: 0
- Views: 2533
My Game Engine for Love2d
Hey guys, it's been awhile since I've posted here. I've just made some improvements to my game engine, so I figured I would post it here if anyone wants to use it. I am using a lot of libraries from the community, which are all in my libraries folder (Loveframes, Middleclass, Mindstate, Hump among o...
- Thu Jan 31, 2013 5:56 pm
- Forum: Support and Development
- Topic: Could Love read files converted by Lua to Cee?
- Replies: 6
- Views: 4336
Re: Could Love read files converted by Lua to Cee?
While I appreciate the offers of help from everyone, this wasn't for any specific code. If anything, I would have used it mostly for helper functions and any continuation of the math library (distance formula, vector math, etc). I have some larger project ideas that I am wary of starting in Lua do t...
- Tue Jan 29, 2013 1:29 pm
- Forum: Support and Development
- Topic: Could Love read files converted by Lua to Cee?
- Replies: 6
- Views: 4336
Could Love read files converted by Lua to Cee?
I was looking for various opportunities to get my game logic running in compiled C to help improve performance, and came across this - http://lua-users.org/wiki/LuaToCee Does anyone know if Love would be able to work with a file created by this? Would it be possible to include all game logic without...
- Mon Dec 10, 2012 8:59 am
- Forum: Support and Development
- Topic: Can we make a vector Shadow Caster?
- Replies: 2
- Views: 3483
Re: Can we make a vector Shadow Caster?
Hey, there are demos on here that show you how to program something like this. I don't think Box2D's raycasting could be useful in this particular case. It depends on how complicated you want to make this but usually you can create nice-looking shadow effects using just math. Do you have links to a...
- Mon Dec 10, 2012 8:08 am
- Forum: Libraries and Tools
- Topic: Pixel art with GLSL cel shade lighting concept
- Replies: 67
- Views: 135185
Re: Pixel art with GLSL cel shade lighting concept
Baby steps... I'm testing this with assets from various perspectives, and it really seems that it would only work efficiently with top-down or side perspectives. The issue I can't find a simple solution for is walls in isometric. If you have a wall that would completely block any objects beyond it, ...