<3Robin wrote:See http://love2d.org/wiki/love.graphics.setScissor
Search found 4 matches
- Sat Apr 03, 2010 1:33 am
- Forum: Support and Development
- Topic: Tileset edge trimming
- Replies: 4
- Views: 4327
Re: Tileset edge trimming
- Fri Apr 02, 2010 10:03 am
- Forum: Support and Development
- Topic: Tileset edge trimming
- Replies: 4
- Views: 4327
Re: Tileset edge trimming
I take the viewpoint to mean the visible portion of the map displayed on-screen. I could buffer till the cows come home but until they're buffered so much they go off the borders of the window, they'll still pop into view. That'd be solution #3 in my OP, which I figure most people would use. In my c...
- Fri Apr 02, 2010 5:55 am
- Forum: Support and Development
- Topic: All About Angles
- Replies: 16
- Views: 6426
Re: All About Angles
Thanks! I am one of the unfortunate ones who slept through maths thinking "trigowhatnow? like i'd ever need that in my life"... so I try and soak up such taken-for-granted knowledge where I can.
- Fri Apr 02, 2010 5:48 am
- Forum: Support and Development
- Topic: Tileset edge trimming
- Replies: 4
- Views: 4327
Tileset edge trimming
Hais! I'm new to both lurve and game development, but I've dedicated myself to learning. To that end I'm trying to construct a simple top-down 2D RPG, using tilesets. I can thus far grasp the basics of tilesets fairly well I think, but I would like some opinion as to how to handle smooth camera move...