Search found 71 matches
- Tue Apr 03, 2018 4:01 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722394
Re: What's everyone working on? (tigsource inspired)
i am a bad person
- Fri Jul 22, 2016 8:21 pm
- Forum: Libraries and Tools
- Topic: Lover - A simple CLI for developing games with LOVE :)
- Replies: 15
- Views: 9838
Re: Lover - A simple CLI for developing games with LOVE :)
build Love2D without any modules except the core ones and statically link SDL
- Thu Jul 21, 2016 11:42 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 837951
Re: Simple Tiled Implementation - STI v0.16.0.2
I'd suggest loading the maps in an empty environment to prevent the chance of externally loaded malicious maps doing something rude.
- Thu Jul 21, 2016 11:39 pm
- Forum: Libraries and Tools
- Topic: Lover - A simple CLI for developing games with LOVE :)
- Replies: 15
- Views: 9838
Re: Lover - A simple CLI for developing games with LOVE :)
well you could always just write the CLI in LOVE
- Thu Jul 21, 2016 11:08 pm
- Forum: Support and Development
- Topic: Why was JPEG encoding/GIF decoding removed?
- Replies: 41
- Views: 35996
Re: Why was JPEG encoding/GIF decoding removed?
given the lack of JIT it'd be preferable to use the Lua C api instead. Indeed. Some parts of love (for example ImageData methods) use the FFI when JIT compilation is available, and the Lua C API otherwise, partly since the FFI is so slow when it's not JIT-compiled. Interesting; however, out of curi...
- Thu Jul 21, 2016 6:44 pm
- Forum: Support and Development
- Topic: Why was JPEG encoding/GIF decoding removed?
- Replies: 41
- Views: 35996
Re: Why was JPEG encoding/GIF decoding removed?
Note that I haven't checked into iOS having FFI enabled by default in a long time (primarily because I don't have an apple device); but a long time ago it was disabled by default. Given one can embed all the symbols into the library however you could use FFI but given the lack of JIT it'd be prefera...
- Thu Jul 21, 2016 8:17 am
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 101115
Re: Post-0.10.0 feature wishlist
Also, I don't consider a ad-supported free game to be commercial. According to any dictionary i looked up, the definition of commercial included some form of the phrase "with intent to make money/a profit". Doesn't matter where it comes from, focus is on the creator/dev/publisher getting ...
- Thu Jul 21, 2016 7:37 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722394
Re: What's everyone working on? (tigsource inspired)
IMO you should rely more on bettering the art style than adding shadows for improving the look; ergo I think you're looking for more clearly defined edges of objects. Just something that might be worth looking into, but shadows on some objects definitely does look nicer, especially on non-static one...
- Thu Jul 21, 2016 7:35 am
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 101115
Re: Post-0.10.0 feature wishlist
Steam integration libraries being publicly released would be a breach of the steam partner agreement iirc. I do not aggree, a ffi sample integration is possible. It would also make steam publishing more easy. You can't do everything on your own. A well made and maintained set of "tools" f...
- Thu Jul 21, 2016 7:30 am
- Forum: Support and Development
- Topic: Why was JPEG encoding/GIF decoding removed?
- Replies: 41
- Views: 35996
Re: Why was JPEG encoding/GIF decoding removed?
Curious, must be a recent development (I guess new iOS does support shared libraries) because I know it hadn't for awhile, that's good news however the performance must be poor.slime wrote:LuaJIT's FFI isn't disabled on a stock compile of LuaJIT for iOS. It is for consoles though, I believe.