Search found 71 matches

by Someguynamedpie
Tue Apr 03, 2018 4:01 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1804
Views: 1722394

Re: What's everyone working on? (tigsource inspired)

Image
i am a bad person
by Someguynamedpie
Fri Jul 22, 2016 8:21 pm
Forum: Libraries and Tools
Topic: Lover - A simple CLI for developing games with LOVE :)
Replies: 15
Views: 9838

Re: Lover - A simple CLI for developing games with LOVE :)

build Love2D without any modules except the core ones and statically link SDL
by Someguynamedpie
Thu Jul 21, 2016 11:42 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 837951

Re: Simple Tiled Implementation - STI v0.16.0.2

I'd suggest loading the maps in an empty environment to prevent the chance of externally loaded malicious maps doing something rude.
by Someguynamedpie
Thu Jul 21, 2016 11:39 pm
Forum: Libraries and Tools
Topic: Lover - A simple CLI for developing games with LOVE :)
Replies: 15
Views: 9838

Re: Lover - A simple CLI for developing games with LOVE :)

well you could always just write the CLI in LOVE :monocle:
by Someguynamedpie
Thu Jul 21, 2016 11:08 pm
Forum: Support and Development
Topic: Why was JPEG encoding/GIF decoding removed?
Replies: 41
Views: 35996

Re: Why was JPEG encoding/GIF decoding removed?

given the lack of JIT it'd be preferable to use the Lua C api instead. Indeed. Some parts of love (for example ImageData methods) use the FFI when JIT compilation is available, and the Lua C API otherwise, partly since the FFI is so slow when it's not JIT-compiled. Interesting; however, out of curi...
by Someguynamedpie
Thu Jul 21, 2016 6:44 pm
Forum: Support and Development
Topic: Why was JPEG encoding/GIF decoding removed?
Replies: 41
Views: 35996

Re: Why was JPEG encoding/GIF decoding removed?

Note that I haven't checked into iOS having FFI enabled by default in a long time (primarily because I don't have an apple device); but a long time ago it was disabled by default. Given one can embed all the symbols into the library however you could use FFI but given the lack of JIT it'd be prefera...
by Someguynamedpie
Thu Jul 21, 2016 8:17 am
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 101115

Re: Post-0.10.0 feature wishlist

Also, I don't consider a ad-supported free game to be commercial. According to any dictionary i looked up, the definition of commercial included some form of the phrase "with intent to make money/a profit". Doesn't matter where it comes from, focus is on the creator/dev/publisher getting ...
by Someguynamedpie
Thu Jul 21, 2016 7:37 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1804
Views: 1722394

Re: What's everyone working on? (tigsource inspired)

IMO you should rely more on bettering the art style than adding shadows for improving the look; ergo I think you're looking for more clearly defined edges of objects. Just something that might be worth looking into, but shadows on some objects definitely does look nicer, especially on non-static one...
by Someguynamedpie
Thu Jul 21, 2016 7:35 am
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 101115

Re: Post-0.10.0 feature wishlist

Steam integration libraries being publicly released would be a breach of the steam partner agreement iirc. I do not aggree, a ffi sample integration is possible. It would also make steam publishing more easy. You can't do everything on your own. A well made and maintained set of "tools" f...
by Someguynamedpie
Thu Jul 21, 2016 7:30 am
Forum: Support and Development
Topic: Why was JPEG encoding/GIF decoding removed?
Replies: 41
Views: 35996

Re: Why was JPEG encoding/GIF decoding removed?

slime wrote:LuaJIT's FFI isn't disabled on a stock compile of LuaJIT for iOS. It is for consoles though, I believe.
Curious, must be a recent development (I guess new iOS does support shared libraries) because I know it hadn't for awhile, that's good news however the performance must be poor.