Search found 71 matches
- Mon Jul 11, 2016 8:35 am
- Forum: Support and Development
- Topic: Why was JPEG encoding/GIF decoding removed?
- Replies: 41
- Views: 34261
Re: Why was JPEG encoding/GIF decoding removed?
Whoops, mixed up LZW with another algo, it'll be pretty easy to implement in Lua so I'll just go this route.
- Mon Jul 11, 2016 8:31 am
- Forum: Support and Development
- Topic: Why was JPEG encoding/GIF decoding removed?
- Replies: 41
- Views: 34261
Re: Why was JPEG encoding/GIF decoding removed?
Unless LOVE can decode LZW, you can't decode GIFs (and lzw uses enough bitshifting to make it a large enough pain to make in Lua). I don't think its unreasonable to support GIFs while still ignoring animated GIFs given how poor of a format it would be for games. And actually, I was under the impress...
- Mon Jul 11, 2016 3:38 am
- Forum: Support and Development
- Topic: Why was JPEG encoding/GIF decoding removed?
- Replies: 41
- Views: 34261
Re: Why was JPEG encoding/GIF decoding removed?
On the web, GIF is a much more optimal format than the alternative of APNGs and is more optimal and efficient still for smaller animations for various web components as opposed to webms and similar. Likewise to JPEGs-- PNGs of photography are much larger in filesize than their JPEG counterparts so i...
- Mon Jul 11, 2016 3:32 am
- Forum: Support and Development
- Topic: Why was JPEG encoding/GIF decoding removed?
- Replies: 41
- Views: 34261
Re: Why was JPEG encoding/GIF decoding removed?
The jpeg encoding requirement was for a small project that recursively encoded things so it was pretty minor. The single-frame decoding of GIFs was all I needed in my main project -- the place I download the gifs from to display them are single-frame anyway; and I was working on a pure LuaJIT GIF de...
- Sat Jul 09, 2016 9:14 pm
- Forum: Support and Development
- Topic: Why was JPEG encoding/GIF decoding removed?
- Replies: 41
- Views: 34261
Re: Why was JPEG encoding/GIF decoding removed?
That doesn't seem like a valid reason to me. I require GIFs because I load images from the web in my love app, but it seems to be the love developers like to remove features so I'll just steer clear.
- Sat Jul 09, 2016 6:11 am
- Forum: Support and Development
- Topic: Why was JPEG encoding/GIF decoding removed?
- Replies: 41
- Views: 34261
Why was JPEG encoding/GIF decoding removed?
I relied heavily on the latter in an active project of mine and jpeg encoding was also semi-necessary in another. Seems pointless and I can't find any information on why these were removed.
- Sat Jul 05, 2014 1:30 am
- Forum: Support and Development
- Topic: Set CWD to game folder on startup
- Replies: 1
- Views: 1314
Set CWD to game folder on startup
Unless I'm doing something wrong, the CWD seems to be set to the folder LOVE is in. After all the libraries necessary in Love are initiated, it'd make sense to set the CWD to the game folder
- Fri Jun 13, 2014 5:12 am
- Forum: Support and Development
- Topic: Get/set window position?
- Replies: 5
- Views: 2113
Re: Get/set window position?
While we're at it, will there be bindings to SDL_CreateSystemCursor?
I goofed. There already is
I goofed. There already is
- Fri Jun 13, 2014 5:11 am
- Forum: Support and Development
- Topic: Get/set window position?
- Replies: 5
- Views: 2113
Re: Get/set window position?
Custom frame w/ borderless
- Fri Jun 13, 2014 4:17 am
- Forum: Support and Development
- Topic: Get/set window position?
- Replies: 5
- Views: 2113
Get/set window position?
Is it possible to do this without recompiling LOVE? I need it for my project ![Sad :(](./images/smilies/ms-sad.png)
![Sad :(](./images/smilies/ms-sad.png)