Steam integration libraries being publicly released would be a breach of the steam partner agreement iirc.
And why would you need ads/particle editor/world editor for a commercial game? But on topic:
I'd love to see proper non-function required stencils; .10 came close but still requires functions:(
Search found 71 matches
- Tue Jul 19, 2016 10:24 pm
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 94862
- Tue Jul 19, 2016 9:58 pm
- Forum: Support and Development
- Topic: Why was JPEG encoding/GIF decoding removed?
- Replies: 41
- Views: 34258
Re: Why was JPEG encoding/GIF decoding removed?
The FFI is enabled and usable on iOS (and you can use shared libraries, but even if you couldn't the FFI would still be usable). JIT compilation is completely disabled on iOS, because Apple's App Store rules prevent apps from using executable memory for security reasons. Consoles do the same thing....
- Mon Jul 18, 2016 7:05 am
- Forum: General
- Topic: LÖVE 0.10.1 released
- Replies: 44
- Views: 38135
Re: LÖVE 0.10.1 released
Not saying that its necessary just that it'd be very low effort since its supported in a library that LOVE uses.slime wrote:I'd rather not add support for more image encoding formats unless there's a clear use-case that fits with LOVE's design. In this case I don't see any reason to use BMP over TGA.
- Mon Jul 18, 2016 7:03 am
- Forum: Support and Development
- Topic: Why was JPEG encoding/GIF decoding removed?
- Replies: 41
- Views: 34258
Re: Why was JPEG encoding/GIF decoding removed?
JIT compilation is disabled by default on Android as well, because the Android OS memory allocation implementations are subpar and don't play well with how LuaJIT allocates executable memory (causing massive slowdowns when JIT compilation is enabled). In any case, the FFI is still usable even when ...
- Mon Jul 18, 2016 12:36 am
- Forum: General
- Topic: LÖVE 0.10.1 released
- Replies: 44
- Views: 38135
Re: LÖVE 0.10.1 released
I was wondering, why has bitmap support been removed for ImageData:encode ? LOVE 0.9 and earlier used a rather large LGPL-licensed library called DevIL for all image decoding and encoding. In 0.10 we switched to a couple much smaller more specialized libraries. As a result, most obscure image forma...
- Mon Jul 18, 2016 12:11 am
- Forum: Support and Development
- Topic: Why was JPEG encoding/GIF decoding removed?
- Replies: 41
- Views: 34258
Re: Why was JPEG encoding/GIF decoding removed?
Did you miss the posts I/everyone else made? And JPEGs are great for photographs because of how efficient JPEGs are with photographs as opposed to other formats that are lossless. I don't care about filesize, and JPEG decoding is still supported so your primary point is mute anyway which can be use...
- Mon Jul 18, 2016 12:06 am
- Forum: Support and Development
- Topic: Why was JPEG encoding/GIF decoding removed?
- Replies: 41
- Views: 34258
Re: Why was JPEG encoding/GIF decoding removed?
The primary downside to using FFI in Love is you have to extract the binaries and it can be difficult to do that properly but isn't impossible, and you have to compile binaries for all of the platforms you intend to support. For one of the uses of FFI, that's true, but there are more. You can also ...
- Sat Jul 16, 2016 12:28 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 425916
Re: "Questions that don't deserve their own thread" thread
I know box2d uses meters but the point is you can "use" whatever you want because they're just numbers
- Sat Jul 16, 2016 12:26 am
- Forum: Support and Development
- Topic: Why was JPEG encoding/GIF decoding removed?
- Replies: 41
- Views: 34258
Re: Why was JPEG encoding/GIF decoding removed?
Did you miss the posts I/everyone else made? And JPEGs are great for photographs because of how efficient JPEGs are with photographs as opposed to other formats that are lossless. I don't care about filesize, and JPEG decoding is still supported so your primary point is mute anyway, which can be use...
- Sat Jul 16, 2016 12:19 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 425916
Re: "Questions that don't deserve their own thread" thread
You can also make the units inches, feet, kilometers, lightyears, there is no real "unit" unless you make it yourself.