Thanks!kikito wrote:I just want to say that this is actually very good! Congrats!
Search found 11 matches
- Fri Jun 28, 2013 7:20 am
- Forum: General
- Topic: Help on how to learn Lua/Love the best.
- Replies: 12
- Views: 8982
Re: Help on how to learn Lua/Love the best.
- Mon Jun 24, 2013 8:19 pm
- Forum: General
- Topic: Help on how to learn Lua/Love the best.
- Replies: 12
- Views: 8982
Re: Help on how to learn Lua/Love the best.
I wrote a Lua tutorial aimed at people who already know one programming language (or more) and want a fast and friendly introduction to Lua. It's called Learn Lua in 15 Minutes.
- Mon Apr 01, 2013 5:56 am
- Forum: Games and Creations
- Topic: Banana Racer
- Replies: 6
- Views: 3152
Re: Banana Racer
I would totally buy a t-shirt for this game.
- Sun Mar 31, 2013 8:50 am
- Forum: Libraries and Tools
- Topic: 4D Mesh Viewer [ROTATE THROUGH TIME]
- Replies: 6
- Views: 4259
Re: 4D Mesh Viewer
I had the same experience, and then tried pressing the e key for a while when it first starts up, and I see some weird stuff show up. It does appear to move the way the controls suggest, but I have no idea what it's supposed to be.vitaminx wrote:weird, on my intel gfx card on Linux I see only a black screen
- Sat Mar 30, 2013 12:20 pm
- Forum: Games and Creations
- Topic: PacPac
- Replies: 6
- Views: 5278
Re: PacPac
I just added level 3, which has a twist to make it a little more interesting. Here's a preview:
- Fri Mar 29, 2013 10:49 am
- Forum: Libraries and Tools
- Topic: "good vs. evil" or "making RPG characters more interesting"
- Replies: 2
- Views: 3285
Re: "good vs. evil" or "making RPG characters more interesti
This is cool. I've also thought a lot about more complex motivations and characters. My favorite bad guys are the ones who are actually likable, and whose motivation you can understand. Khan in Star Trek was an underdog (so we like him); Hannibal Lector wanted to escape and eat tasty people in Silen...
- Fri Mar 29, 2013 10:26 am
- Forum: Games and Creations
- Topic: PacPac
- Replies: 6
- Views: 5278
Re: PacPac
That's true. Frightened ghosts in the original game also turn randomly (well, pseudorandomly) at intersections. Search for the word "pseudorandomly" on this page to see what Chad Birch says about it.Username wrote:I noticed that ghosts that can be eaten do not flee from player.
- Fri Mar 29, 2013 10:21 am
- Forum: Games and Creations
- Topic: PacPac
- Replies: 6
- Views: 5278
Re: PacPac
That is neat. In case you're looking for ways to improve (in terms of ghosts AI) this article would help, tremendously. Thanks! I actually used that exact article to build the ghost AI's in PacPac. They are not mathematically identical because PacPac uses a simplified grid system, but the behaviors...
- Wed Mar 27, 2013 2:30 am
- Forum: Games and Creations
- Topic: PacPac
- Replies: 6
- Views: 5278
PacPac
PacPac is pac-man imported from a parallel universe. It's open source, and I'd be happy to receive contributions for new levels. Existing levels are easy to edit with basically no programming knowledge. https://raw.github.com/tylerneylon/pacpac/master/screenshots/level1_2.png Try it out: http://zarb...
- Tue Mar 26, 2013 8:04 pm
- Forum: Support and Development
- Topic: rounded rectangle
- Replies: 13
- Views: 7218
Re: rounded rectangle
Right you are! Good to know. I didn't notice that in the docs earlier.slime wrote:love.graphics.polygon's "fill" draw mode can only render convex polygons.
https://bitbucket.org/rude/love/issue/8 ... e-polygons