Search found 102 matches
- Sat Oct 29, 2011 11:20 pm
- Forum: Support and Development
- Topic: Handling collision resolution without love.physics
- Replies: 5
- Views: 5107
Handling collision resolution without love.physics
I haven't been here in ages, mostly because I've been playing around with the game library Gosu for the Ruby programming language. That said, I'm in the mood for some Löve again. I've come to ask about what is likely the bane of my entire existence in game development: collision detection and resolu...
- Sun Dec 12, 2010 3:45 pm
- Forum: General
- Topic: LÖVE 0.7.0 Game Slave released
- Replies: 53
- Views: 61584
Re: LÖVE 0.7.0 Game Slave released
Well, I just switched to newWorld(-w, -h, w, h) and my game is working now. I guess I'll just leave it now since I'm too lazy to figure out how it turned out that my world has always been four times bigger than I thought.
- Fri Dec 10, 2010 1:50 am
- Forum: General
- Topic: LÖVE 0.7.0 Game Slave released
- Replies: 53
- Views: 61584
Re: LÖVE 0.7.0 Game Slave released
But if the parameters are (x1, y1, x2, y2), wouldn't (-w,-h, w,h) give you double width and height?
- Thu Dec 09, 2010 7:39 pm
- Forum: General
- Topic: LÖVE 0.7.0 Game Slave released
- Replies: 53
- Views: 61584
Re: LÖVE 0.7.0 Game Slave released
Just so you have more context, originally I was calling love.physics.newWorld(width, height). This was causing a regular Löve error, so I changed it to love.physics.newWorld(0, 0, width, height), which was when the other error started happening whenever I try to run my game.
- Thu Dec 09, 2010 1:55 pm
- Forum: General
- Topic: LÖVE 0.7.0 Game Slave released
- Replies: 53
- Views: 61584
Re: LÖVE 0.7.0 Game Slave released
There's something with the physics engine on Mac OS X (10.6.5). I changed a line where I create a physics world to use the new (x1, y1, x2, y2) syntax, and now I get Mac's error report dialog. Process: love [286] Path: /Applications/love.app/Contents/MacOS/love Identifier: org.love2d.love Version: ?...
- Tue Dec 07, 2010 4:02 pm
- Forum: Games and Creations
- Topic: Space shooter game
- Replies: 10
- Views: 13709
Re: Space shooter game
Eventually I need to put in a proper key configuration screen.
But right now I want to, among other things, figure out what's the best way to make the enemy ship move to dodge the player's shots.
But right now I want to, among other things, figure out what's the best way to make the enemy ship move to dodge the player's shots.
- Sat Dec 04, 2010 11:36 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722511
- Sat Dec 04, 2010 3:56 pm
- Forum: Games and Creations
- Topic: Space shooter game
- Replies: 10
- Views: 13709
Re: Space shooter game
Anything in particular making the controls weird? Is it the movement keys, the mouse, or the two together?
- Sat Dec 04, 2010 5:00 am
- Forum: Games and Creations
- Topic: Space shooter game
- Replies: 10
- Views: 13709
Re: Space shooter game
- Fri Dec 03, 2010 8:10 pm
- Forum: Libraries and Tools
- Topic: My own action adventure engine
- Replies: 61
- Views: 30452
Re: My own action adventure engine
Throws up hands
Yeah, well, I'm still not using dt.
Yeah, well, I'm still not using dt.