Search found 102 matches

by VideroBoy
Sat Oct 29, 2011 11:20 pm
Forum: Support and Development
Topic: Handling collision resolution without love.physics
Replies: 5
Views: 5107

Handling collision resolution without love.physics

I haven't been here in ages, mostly because I've been playing around with the game library Gosu for the Ruby programming language. That said, I'm in the mood for some Löve again. I've come to ask about what is likely the bane of my entire existence in game development: collision detection and resolu...
by VideroBoy
Sun Dec 12, 2010 3:45 pm
Forum: General
Topic: LÖVE 0.7.0 Game Slave released
Replies: 53
Views: 61584

Re: LÖVE 0.7.0 Game Slave released

Well, I just switched to newWorld(-w, -h, w, h) and my game is working now. I guess I'll just leave it now since I'm too lazy to figure out how it turned out that my world has always been four times bigger than I thought.
by VideroBoy
Fri Dec 10, 2010 1:50 am
Forum: General
Topic: LÖVE 0.7.0 Game Slave released
Replies: 53
Views: 61584

Re: LÖVE 0.7.0 Game Slave released

But if the parameters are (x1, y1, x2, y2), wouldn't (-w,-h, w,h) give you double width and height?
by VideroBoy
Thu Dec 09, 2010 7:39 pm
Forum: General
Topic: LÖVE 0.7.0 Game Slave released
Replies: 53
Views: 61584

Re: LÖVE 0.7.0 Game Slave released

Just so you have more context, originally I was calling love.physics.newWorld(width, height). This was causing a regular Löve error, so I changed it to love.physics.newWorld(0, 0, width, height), which was when the other error started happening whenever I try to run my game.
by VideroBoy
Thu Dec 09, 2010 1:55 pm
Forum: General
Topic: LÖVE 0.7.0 Game Slave released
Replies: 53
Views: 61584

Re: LÖVE 0.7.0 Game Slave released

There's something with the physics engine on Mac OS X (10.6.5). I changed a line where I create a physics world to use the new (x1, y1, x2, y2) syntax, and now I get Mac's error report dialog. Process: love [286] Path: /Applications/love.app/Contents/MacOS/love Identifier: org.love2d.love Version: ?...
by VideroBoy
Tue Dec 07, 2010 4:02 pm
Forum: Games and Creations
Topic: Space shooter game
Replies: 10
Views: 13709

Re: Space shooter game

Eventually I need to put in a proper key configuration screen.

But right now I want to, among other things, figure out what's the best way to make the enemy ship move to dodge the player's shots.
by VideroBoy
Sat Dec 04, 2010 11:36 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1804
Views: 1722511

Re: What's everyone working on? (tigsource inspired)

Many of you already know about these, but...

Image
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by VideroBoy
Sat Dec 04, 2010 3:56 pm
Forum: Games and Creations
Topic: Space shooter game
Replies: 10
Views: 13709

Re: Space shooter game

Anything in particular making the controls weird? Is it the movement keys, the mouse, or the two together?
by VideroBoy
Sat Dec 04, 2010 5:00 am
Forum: Games and Creations
Topic: Space shooter game
Replies: 10
Views: 13709

Re: Space shooter game

starsphinx.png
starsphinx.png (109.28 KiB) Viewed 12067 times
The grey ship doesn't actually move or shoot. It just turns and faces you.
StarSphinx.love
Dummy enemy added
(32.39 KiB) Downloaded 754 times
by VideroBoy
Fri Dec 03, 2010 8:10 pm
Forum: Libraries and Tools
Topic: My own action adventure engine
Replies: 61
Views: 30452

Re: My own action adventure engine

Throws up hands
Yeah, well, I'm still not using dt. :x