Search found 5 matches
- Fri Dec 27, 2013 5:24 pm
- Forum: General
- Topic: LÖVE 0.9.0 released
- Replies: 87
- Views: 93429
Re: LÖVE 0.9.0 released
Compiling with /MT won't magically link all of your other libraries statically. /MT will ONLY statically link windows C runtime libraries. Compiling other libraries with /MT flag will make them compatible with main program, because, even if you compile your program with an /MT flag, linking other li...
- Fri Dec 27, 2013 4:51 pm
- Forum: General
- Topic: LÖVE 0.9.0 released
- Replies: 87
- Views: 93429
Re: LÖVE 0.9.0 released
Congrats! I've been waiting for this one for a long time! :D Great work guys! :D A little advice on compilation in windows. You can avoid having "msvcr110.dll" in your folder in 2 ways. :) 1. Say to people that they should download Visual C++ Redistributable (i.e. this: http://www.microsof...
- Tue Mar 26, 2013 12:23 pm
- Forum: Libraries and Tools
- Topic: LÖVE game distribution utility
- Replies: 6
- Views: 27794
Re: LÖVE game distribution utility
@hexenhammer I think I could bundle it with LuaJIT binary, but how do you plan on using it together with LÖVE engine? I'm still new to LUA language so I don't see a method. You can build LÖVE with LuaJIT instead of the official Lua interpreter. If you use such a build all your lua code will be exec...
- Mon Mar 25, 2013 8:44 pm
- Forum: Libraries and Tools
- Topic: LÖVE game distribution utility
- Replies: 6
- Views: 27794
Re: LÖVE game distribution utility
@slime Portability isn't an issue here since there are also 2 versions of LÖVE game engine, x86 and x64. You would need to make slight changes to lovedist so that you can compile and use it on linux or MacOS (on which unfortunately I can't test). As for new versions of lua, it is enough just tu over...
- Sun Mar 24, 2013 9:42 pm
- Forum: Libraries and Tools
- Topic: LÖVE game distribution utility
- Replies: 6
- Views: 27794
LÖVE game distribution utility
Hi guys. I've recently started fiddling around this engine because I was searching a good engine for visual novel game and I can say I love this one a lot and I'm thinking of using it for a commercial project. While I was looking around I found out it needed a good distribution program, so I've deci...