Search found 166 matches
- Wed Nov 04, 2009 11:01 am
- Forum: Libraries and Tools
- Topic: archetype - Game Framework (unfinished)
- Replies: 3
- Views: 5737
archetype - Game Framework (unfinished)
After a lot of effort, I just ported it to 0.6.0. So you'll need the latest 0.6.0. build to run it. This is basically the latest version of ENVY. It comes with an example game, which is some shitty little multi-player (LUBE) zombie thing. Start up a server, then a client - then join the server. Righ...
- Wed Nov 04, 2009 9:52 am
- Forum: Support and Development
- Topic: Porting to 0.6.0. is becoming a real effort as no errors...
- Replies: 1
- Views: 2602
Porting to 0.6.0. is becoming a real effort as no errors...
In LOVE 0.5.0. if I attempted to say, run function foo() in function bar() but foo wasn't a function, LOVE would tell me with a blue screen that the function on line x didn't exist. With LOVE 0.6.0. it says nothing, and continues to run but has some drawing problems (it skips the rest of the code pa...
- Thu Jul 30, 2009 4:16 pm
- Forum: Support and Development
- Topic: Questions about Lua Optimization
- Replies: 4
- Views: 5731
Re: Questions about Lua Optimization
That is very trivial optimisation.
- Fri Jul 24, 2009 1:00 pm
- Forum: Support and Development
- Topic: Client-Side Prediction
- Replies: 1
- Views: 3177
- Fri Jul 24, 2009 12:59 pm
- Forum: Support and Development
- Topic: Merging an .exe with a .love - /with an icon/
- Replies: 2
- Views: 3551
Re: Merging an .exe with a .love - /with an icon/
I fixed the blank screen, I was .lovin' the folder not the files in side.
- Thu Jul 23, 2009 5:22 pm
- Forum: Support and Development
- Topic: Client-Side Prediction
- Replies: 1
- Views: 3177
Client-Side Prediction
Hey, I'm new to networking and am trying to figure out client-side prediction with functions like applyForce/Velocity/Impulse - how I would go about doing it and overall making my game run smoothly. Here is my .love for an example of the game currently. Run one first, select server, then run another...
- Thu Jul 23, 2009 5:00 pm
- Forum: Support and Development
- Topic: Merging an .exe with a .love - /with an icon/
- Replies: 2
- Views: 3551
Merging an .exe with a .love - /with an icon/
Is this possible? I'd really like to be able to do this... thanks!
(P.S: When I do the normal merge, and I run the .exe the window pops up, is a blank white screen - then closes again).
(P.S: When I do the normal merge, and I run the .exe the window pops up, is a blank white screen - then closes again).
- Tue Mar 31, 2009 6:12 pm
- Forum: Libraries and Tools
- Topic: Greenshell (Game Framework)
- Replies: 3
- Views: 5136
Re: Greenshell (Game Framework)
I won't be doing it completely from scratch, I'll be reworking some things, adding more new things etc.
The first release of Greenshell should be good enough for a game to be made from it.
The first release of Greenshell should be good enough for a game to be made from it.
- Tue Mar 31, 2009 5:50 pm
- Forum: Libraries and Tools
- Topic: Greenshell (Game Framework)
- Replies: 3
- Views: 5136
Greenshell (Game Framework)
This is going to be like ËNVY 2.0.
Google code page: http://code.google.com/p/greenshell/.
Watch this space.
Google code page: http://code.google.com/p/greenshell/.
Watch this space.
- Tue Mar 31, 2009 5:37 pm
- Forum: Libraries and Tools
- Topic: TacoShell, sample program
- Replies: 12
- Views: 12524
Re: TacoShell, sample program
I'm sorry for being such an ass with my comment, the code is certainly of high quality and the 'TacoShell' itself is brilliant. The criticism posted as to the complexity of the code I agree with, however.